-
Notifications
You must be signed in to change notification settings - Fork 0
/
reporter.h
52 lines (42 loc) · 1.65 KB
/
reporter.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef QUACKLE_REPORTER_H
#define QUACKLE_REPORTER_H
namespace Quackle
{
class GamePosition;
class ComputerPlayer;
class Reporter
{
public:
Reporter() {};
// Generates a formatted report of one position.
// If computerPlayer is null, a report is made without showing the best plays.
static void reportPosition(const GamePosition &position, ComputerPlayer *computerPlayer, UVString *report);
// generates some formatted stats about the game
static void reportGameStatistics(const Game &game, UVString *report);
// header that credits Quackle
static void reportHeader(const Game &game, UVString *report);
// Report of all moves and endgame statistics.
// computerPlayer can be null.
static void reportGame(const Game &game, ComputerPlayer *computerPlayer, UVString *report);
};
}
#endif