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<language>en-us</language> | ||
<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright><atom:link href="https://charles.thyck.top/categories/index.xml" rel="self" type="application/rss+xml" /> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
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<li>HackED 2023</li> | ||
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<language>en-us</language> | ||
<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright><atom:link href="https://charles.thyck.top/projects/index.xml" rel="self" type="application/rss+xml" /> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
<atom:link href="https://charles.thyck.top/projects/index.xml" rel="self" type="application/rss+xml" /> | ||
<item> | ||
<title>The Back Burner</title> | ||
<link>https://charles.thyck.top/projects/back-burner/</link> | ||
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/projects/back-burner/</guid> | ||
<description> | ||
Time Tracking PWA for my girlfriend with Svelte frontend and Pocketbase backend ❓REASON: It&rsquo;s kinda hard to get the requirements down for this because of how complicated hourly differentials are 😭 Web frontend for Pincerhex, a Hex-playing program by me and my friend Will written in 🦀🦀🦀 Rust 🦀🦀🦀 btw we won btw ❓REASON: I already got to show my boss at work and he got obliterated, mission accomplished It&rsquo;s still pretty ugly, though Markdown to LaTeX converter for my Resume (in 🦀🦀🦀 Rust 🦀🦀🦀 btw) ❓REASON: I think it&rsquo;s pretty much complete, but also, I haven&rsquo;t had to send out resumes in a while Open Kattis Group Ranklist with a few extra columns Show contributed score, and required individual score to climb the next group rank ❓REASON: Also done, I&rsquo;m just paranoid about deploying it in my home server Water Sort Puzzle Solver ❓REASON: I uninstalled the game, too addicting </description> | ||
<description>
Time Tracking PWA for my girlfriend with Svelte frontend and Pocketbase backend ❓REASON: It&rsquo;s kinda hard to get the requirements down for this because of how complicated hourly differentials are 😭 Web frontend for Pincerhex, a Hex-playing program by me and my friend Will written in 🦀🦀🦀 Rust 🦀🦀🦀 btw we won btw ❓REASON: I already got to show my boss at work and he got obliterated, mission accomplished It&rsquo;s still pretty ugly, though Markdown to LaTeX converter for my Resume (in 🦀🦀🦀 Rust 🦀🦀🦀 btw) ❓REASON: I think it&rsquo;s pretty much complete, but also, I haven&rsquo;t had to send out resumes in a while Open Kattis Group Ranklist with a few extra columns Show contributed score, and required individual score to climb the next group rank ❓REASON: Also done, I&rsquo;m just paranoid about deploying it in my home server Water Sort Puzzle Solver ❓REASON: I uninstalled the game, too addicting </description> | ||
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<language>en-us</language> | ||
<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright><atom:link href="https://charles.thyck.top/series/index.xml" rel="self" type="application/rss+xml" /> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
<lastBuildDate>Tue, 07 Jun 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://charles.thyck.top/tags/backend/index.xml" rel="self" type="application/rss+xml" /> | ||
<lastBuildDate>Tue, 07 Jun 2022 00:00:00 +0000</lastBuildDate> | ||
<atom:link href="https://charles.thyck.top/tags/backend/index.xml" rel="self" type="application/rss+xml" /> | ||
<item> | ||
<title>Friendship Ended with TypeScript, now Go is My Best Friend</title> | ||
<link>https://charles.thyck.top/post/friendship-ended/</link> | ||
<pubDate>Tue, 07 Jun 2022 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Tue, 07 Jun 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/friendship-ended/</guid> | ||
<description><p><img src="https://charles.thyck.top/post/friendship-ended/friendship-ended.webp" alt="Friendship ended"></p></description> | ||
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
<lastBuildDate>Tue, 29 Nov 2022 02:50:15 -0700</lastBuildDate><atom:link href="https://charles.thyck.top/tags/blazingly/index.xml" rel="self" type="application/rss+xml" /> | ||
<lastBuildDate>Tue, 29 Nov 2022 02:50:15 -0700</lastBuildDate> | ||
<atom:link href="https://charles.thyck.top/tags/blazingly/index.xml" rel="self" type="application/rss+xml" /> | ||
<item> | ||
<title>Why I Migrated to Hugo</title> | ||
<link>https://charles.thyck.top/post/why-i-migrated-to-hugo/</link> | ||
<pubDate>Tue, 29 Nov 2022 02:50:15 -0700</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Tue, 29 Nov 2022 02:50:15 -0700</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/why-i-migrated-to-hugo/</guid> | ||
<description><p>Aside from the fact that Hugo is <em>Blazingly Fast™</em>, I had a few problems with | ||
Docusaurus/the whole JS ecosystem that made it hard for me to keep updating my | ||
website.</p></description> | ||
<description><p>Aside from the fact that Hugo is <em>Blazingly Fast™</em>, I had a few problems with
Docusaurus/the whole JS ecosystem that made it hard for me to keep updating my
website.</p></description> | ||
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
<lastBuildDate>Tue, 30 May 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://charles.thyck.top/tags/c++/index.xml" rel="self" type="application/rss+xml" /> | ||
<lastBuildDate>Tue, 30 May 2023 00:00:00 +0000</lastBuildDate> | ||
<atom:link href="https://charles.thyck.top/tags/c++/index.xml" rel="self" type="application/rss+xml" /> | ||
<item> | ||
<title>TIL: Parallel `make`</title> | ||
<link>https://charles.thyck.top/post/til/parallel-make/</link> | ||
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/til/parallel-make/</guid> | ||
<description><p>I&rsquo;ve always kind of known about the <code>-j</code> flag for <code>make</code>, but I didn&rsquo;t know | ||
that <strong>it just works</strong>.</p></description> | ||
<description><p>I&rsquo;ve always kind of known about the <code>-j</code> flag for <code>make</code>, but I didn&rsquo;t know
that <strong>it just works</strong>.</p></description> | ||
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
<lastBuildDate>Tue, 30 May 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://charles.thyck.top/tags/compilation/index.xml" rel="self" type="application/rss+xml" /> | ||
<lastBuildDate>Tue, 30 May 2023 00:00:00 +0000</lastBuildDate> | ||
<atom:link href="https://charles.thyck.top/tags/compilation/index.xml" rel="self" type="application/rss+xml" /> | ||
<item> | ||
<title>TIL: Parallel `make`</title> | ||
<link>https://charles.thyck.top/post/til/parallel-make/</link> | ||
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/til/parallel-make/</guid> | ||
<description><p>I&rsquo;ve always kind of known about the <code>-j</code> flag for <code>make</code>, but I didn&rsquo;t know | ||
that <strong>it just works</strong>.</p></description> | ||
<description><p>I&rsquo;ve always kind of known about the <code>-j</code> flag for <code>make</code>, but I didn&rsquo;t know
that <strong>it just works</strong>.</p></description> | ||
</item> | ||
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor> | ||
<webMaster>[email protected] (Charles Ancheta)</webMaster> | ||
<copyright>Charles Ancheta. MIT</copyright> | ||
<lastBuildDate>Wed, 06 Jul 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://charles.thyck.top/tags/dev-log/index.xml" rel="self" type="application/rss+xml" /> | ||
<lastBuildDate>Wed, 06 Jul 2022 00:00:00 +0000</lastBuildDate> | ||
<atom:link href="https://charles.thyck.top/tags/dev-log/index.xml" rel="self" type="application/rss+xml" /> | ||
<item> | ||
<title>Dev Log: Boboman - Day 4</title> | ||
<link>https://charles.thyck.top/post/dev-log/boboman/day-4/</link> | ||
<pubDate>Wed, 06 Jul 2022 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Wed, 06 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/dev-log/boboman/day-4/</guid> | ||
<description>I feel like the hardest part of writing this game would be the enemy logic. That&rsquo;s why I&rsquo;m putting it off for as long as possible! Today I implemented map generation, randomly placing boxes sufficiently far enough from players. | ||
I also added controls for other players, which reminded me of my local multiplayer experience with Boxhead. I miss having multiple people on play a single keyboard. These days it would be awkward to play that way.</description> | ||
<description>I feel like the hardest part of writing this game would be the enemy logic. That&rsquo;s why I&rsquo;m putting it off for as long as possible! Today I implemented map generation, randomly placing boxes sufficiently far enough from players.
I also added controls for other players, which reminded me of my local multiplayer experience with Boxhead. I miss having multiple people on play a single keyboard. These days it would be awkward to play that way.</description> | ||
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<title>Dev Log: Boboman - Day 3</title> | ||
<link>https://charles.thyck.top/post/dev-log/boboman/day-3/</link> | ||
<pubDate>Tue, 05 Jul 2022 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Tue, 05 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/dev-log/boboman/day-3/</guid> | ||
<description>Feeling good today. I got to fix the collision bug that was happening yesterday. It actually had to do with the collision lifecycle, so to make the player detectable, I decoupled the check from the lifecycle of the bomb. Because of this, I could revert the player&rsquo;s bomb timer to normal. Moving away from a project and letting your brain sit on a problem for a while really does wonders.</description> | ||
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<title>Dev Log: Boboman - Day 2</title> | ||
<link>https://charles.thyck.top/post/dev-log/boboman/day-2/</link> | ||
<pubDate>Mon, 04 Jul 2022 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Mon, 04 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/dev-log/boboman/day-2/</guid> | ||
<description>MAJOR BUG ALERT!! | ||
Apparently my collision logic for the bombs weren&rsquo;t going to hold up. Every time a bomb explodes, there is a small time window where you can place a bomb and the bomb would not recognize the player, making it a &ldquo;not new&rdquo; bomb. Because of that, the player gets pushed off right away and could end up in the weirdest of places. | ||
After hours of debugging I couldn&rsquo;t really solve it because of how the collision library orders the entity updates.</description> | ||
<description>MAJOR BUG ALERT!!
Apparently my collision logic for the bombs weren&rsquo;t going to hold up. Every time a bomb explodes, there is a small time window where you can place a bomb and the bomb would not recognize the player, making it a &ldquo;not new&rdquo; bomb. Because of that, the player gets pushed off right away and could end up in the weirdest of places.
After hours of debugging I couldn&rsquo;t really solve it because of how the collision library orders the entity updates.</description> | ||
</item> | ||
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<item> | ||
<title>Dev Log: Boboman - Day 1</title> | ||
<link>https://charles.thyck.top/post/dev-log/boboman/day-1/</link> | ||
<pubDate>Sun, 03 Jul 2022 00:00:00 +0000</pubDate> | ||
<author>[email protected] (Charles Ancheta)</author> | ||
<pubDate>Sun, 03 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author> | ||
<guid>https://charles.thyck.top/post/dev-log/boboman/day-1/</guid> | ||
<description><p>Recently, I&rsquo;ve been heavily configuring my text editor, Neovim, which means that I&rsquo;ve been writing a lot of Lua. I do | ||
find it enjoyable, even without having any tooling initially, so I wanted to give game development and | ||
<a href="https://love2d.org">Love2D</a> a try. I just finished | ||
<a href="https://www.sheepolution.com/learn/book/contents">Sheepolution&rsquo;s How to LÖVE</a> book on Love2D, and felt prepared to make | ||
my first game from scratch. As per Jherzey&rsquo;s request, I&rsquo;m creating a Bomberman clone.</p></description> | ||
<description><p>Recently, I&rsquo;ve been heavily configuring my text editor, Neovim, which means that I&rsquo;ve been writing a lot of Lua. I do
find it enjoyable, even without having any tooling initially, so I wanted to give game development and
<a href="https://love2d.org">Love2D</a> a try. I just finished
<a href="https://www.sheepolution.com/learn/book/contents">Sheepolution&rsquo;s How to LÖVE</a> book on Love2D, and felt prepared to make
my first game from scratch. As per Jherzey&rsquo;s request, I&rsquo;m creating a Bomberman clone.</p></description> | ||
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