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Deploy website - based on 1e6fed8
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2 changes: 1 addition & 1 deletion assets/index.18f28088.js → assets/index.494124ba.js

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3 changes: 2 additions & 1 deletion categories/index.xml
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<language>en-us</language>
<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright><atom:link href="https://charles.thyck.top/categories/index.xml" rel="self" type="application/rss+xml" />
<copyright>Charles Ancheta. MIT</copyright>
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2 changes: 1 addition & 1 deletion index.html
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<html lang="en">

<head>
<meta name="generator" content="Hugo 0.105.0"><title>Charles Ancheta</title>
<meta name="generator" content="Hugo 0.121.1"><title>Charles Ancheta</title>

<meta name="description" content="Software Engineer">

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120 changes: 31 additions & 89 deletions index.xml

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Expand Up @@ -338,7 +338,6 @@ <h1 class="about__title">Charles Ancheta</h1>
<li>HackED 2023</li>
</ul>


</div>
</section>

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113 changes: 29 additions & 84 deletions post/index.xml

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7 changes: 6 additions & 1 deletion post/static-website-setup/part-1/index.html
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Expand Up @@ -47,7 +47,12 @@ <h1>Building a Static Website - Part 1: Introduction</h1>
all the required steps so I&rsquo;ll try my best.</p>
<h2 id="what-is-a-static-website">What is a static website?</h2>
<p>From ChatGPT:</p>
<p><img src="./static-vs-dynamic.webp" alt="Question: difference between a static and dynamic website in 2 sentences -Answer: A static website consists of fixed content that remains the same forall users and is created using HTML/CSS, while a dynamic website usesserver-side technologies to generate content dynamically, allowing forpersonalized and interactive experiences tailored to individualusers."></p>
<p><img src="./static-vs-dynamic.webp" alt="Question: difference between a static and dynamic website in 2 sentences -
Answer: A static website consists of fixed content that remains the same for
all users and is created using HTML/CSS, while a dynamic website uses
server-side technologies to generate content dynamically, allowing for
personalized and interactive experiences tailored to individual
users."></p>
<p>Basically:</p>
<ul>
<li>Static - no server-side logic, cheaper</li>
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2 changes: 1 addition & 1 deletion post/til/my-actual-height/index.html
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Expand Up @@ -49,7 +49,7 @@ <h1>TIL: My actual height</h1>
<a href="https://philnews.ph/2021/06/10/eskwala-in-english-translate-eskwala-in-english/"><em>eskwala</em></a>)) and measured my height.</p>
<p><img src="./173cm.webp" alt="A square measuring my height at 173 cm"></p>
<p>So I guess I grew 3 cm in those 5 years? I still haven&rsquo;t caught up to my dad&rsquo;s peak height (176 cm), but he&rsquo;s a bit
shorter now that he&rsquo;s older, so it&rsquo;s okay. My hair can add at least 2 inches 😂.</p>
shorter now that he&rsquo;s older, so it&rsquo;s okay. My hair can add at least 2 inches &#x1f602;.</p>
</div>
<footer class="content__footer">
<script src="https://utteranc.es/client.js"
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2 changes: 1 addition & 1 deletion projects/back-burner/index.html
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<h1>The Back Burner</h1>
</header>
<div class="content__body">
<p><img src="./side-project.webp" alt="Squirtle labelled &amp;ldquo;Another Project Idea&amp;rdquo; joining a group of squirtles all labelled &amp;ldquo;Unfinished Project&amp;rdquo;"></p>
<p><img src="./side-project.webp" alt="Squirtle labelled &ldquo;Another Project Idea&rdquo; joining a group of squirtles all labelled &ldquo;Unfinished Project&rdquo;"></p>
<ul>
<li>Time Tracking PWA for my girlfriend with Svelte frontend and Pocketbase backend
<ul>
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<section class="page__body">
<h1 id="my-personal-projects">My Personal Projects</h1>

<p>Both alone and with friends </p>
<p>Both alone and with &#x2728; friends &#x2728;</p>
<h2 id="currentplanned-projectsa-nameplanneda">Current/Planned Projects<a name="planned"></a></h2>
<ul>
<li><a href="https://github.com/topics/startpage">Start page</a> with some personal integrations</li>
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10 changes: 4 additions & 6 deletions projects/index.xml
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<language>en-us</language>
<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright><atom:link href="https://charles.thyck.top/projects/index.xml" rel="self" type="application/rss+xml" />
<copyright>Charles Ancheta. MIT</copyright>
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<item>
<title>The Back Burner</title>
<link>https://charles.thyck.top/projects/back-burner/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/projects/back-burner/</guid>
<description>
Time Tracking PWA for my girlfriend with Svelte frontend and Pocketbase backend ❓REASON: It&amp;rsquo;s kinda hard to get the requirements down for this because of how complicated hourly differentials are 😭 Web frontend for Pincerhex, a Hex-playing program by me and my friend Will written in 🦀🦀🦀 Rust 🦀🦀🦀 btw we won btw ❓REASON: I already got to show my boss at work and he got obliterated, mission accomplished It&amp;rsquo;s still pretty ugly, though Markdown to LaTeX converter for my Resume (in 🦀🦀🦀 Rust 🦀🦀🦀 btw) ❓REASON: I think it&amp;rsquo;s pretty much complete, but also, I haven&amp;rsquo;t had to send out resumes in a while Open Kattis Group Ranklist with a few extra columns Show contributed score, and required individual score to climb the next group rank ❓REASON: Also done, I&amp;rsquo;m just paranoid about deploying it in my home server Water Sort Puzzle Solver ❓REASON: I uninstalled the game, too addicting </description>
<description>&#xA;Time Tracking PWA for my girlfriend with Svelte frontend and Pocketbase backend ❓REASON: It&amp;rsquo;s kinda hard to get the requirements down for this because of how complicated hourly differentials are 😭 Web frontend for Pincerhex, a Hex-playing program by me and my friend Will written in 🦀🦀🦀 Rust 🦀🦀🦀 btw we won btw ❓REASON: I already got to show my boss at work and he got obliterated, mission accomplished It&amp;rsquo;s still pretty ugly, though Markdown to LaTeX converter for my Resume (in 🦀🦀🦀 Rust 🦀🦀🦀 btw) ❓REASON: I think it&amp;rsquo;s pretty much complete, but also, I haven&amp;rsquo;t had to send out resumes in a while Open Kattis Group Ranklist with a few extra columns Show contributed score, and required individual score to climb the next group rank ❓REASON: Also done, I&amp;rsquo;m just paranoid about deploying it in my home server Water Sort Puzzle Solver ❓REASON: I uninstalled the game, too addicting </description>
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3 changes: 2 additions & 1 deletion series/index.xml
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<language>en-us</language>
<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright><atom:link href="https://charles.thyck.top/series/index.xml" rel="self" type="application/rss+xml" />
<copyright>Charles Ancheta. MIT</copyright>
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1 change: 0 additions & 1 deletion sitemap.xml
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<url>
<loc>https://charles.thyck.top/</loc>
<lastmod>2023-11-15T00:00:00+00:00</lastmod>
<priority>0</priority>
</url>
<url>
<loc>https://charles.thyck.top/tags/hosting/</loc>
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7 changes: 3 additions & 4 deletions tags/backend/index.xml
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright>
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<item>
<title>Friendship Ended with TypeScript, now Go is My Best Friend</title>
<link>https://charles.thyck.top/post/friendship-ended/</link>
<pubDate>Tue, 07 Jun 2022 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Tue, 07 Jun 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/friendship-ended/</guid>
<description>&lt;p&gt;&lt;img src=&#34;https://charles.thyck.top/post/friendship-ended/friendship-ended.webp&#34; alt=&#34;Friendship ended&#34;&gt;&lt;/p&gt;</description>
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11 changes: 4 additions & 7 deletions tags/blazingly/index.xml
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright>
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<item>
<title>Why I Migrated to Hugo</title>
<link>https://charles.thyck.top/post/why-i-migrated-to-hugo/</link>
<pubDate>Tue, 29 Nov 2022 02:50:15 -0700</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Tue, 29 Nov 2022 02:50:15 -0700</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/why-i-migrated-to-hugo/</guid>
<description>&lt;p&gt;Aside from the fact that Hugo is &lt;em&gt;Blazingly Fast™&lt;/em&gt;, I had a few problems with
Docusaurus/the whole JS ecosystem that made it hard for me to keep updating my
website.&lt;/p&gt;</description>
<description>&lt;p&gt;Aside from the fact that Hugo is &lt;em&gt;Blazingly Fast™&lt;/em&gt;, I had a few problems with&#xA;Docusaurus/the whole JS ecosystem that made it hard for me to keep updating my&#xA;website.&lt;/p&gt;</description>
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10 changes: 4 additions & 6 deletions tags/c++/index.xml
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright>
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<item>
<title>TIL: Parallel `make`</title>
<link>https://charles.thyck.top/post/til/parallel-make/</link>
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/til/parallel-make/</guid>
<description>&lt;p&gt;I&amp;rsquo;ve always kind of known about the &lt;code&gt;-j&lt;/code&gt; flag for &lt;code&gt;make&lt;/code&gt;, but I didn&amp;rsquo;t know
that &lt;strong&gt;it just works&lt;/strong&gt;.&lt;/p&gt;</description>
<description>&lt;p&gt;I&amp;rsquo;ve always kind of known about the &lt;code&gt;-j&lt;/code&gt; flag for &lt;code&gt;make&lt;/code&gt;, but I didn&amp;rsquo;t know&#xA;that &lt;strong&gt;it just works&lt;/strong&gt;.&lt;/p&gt;</description>
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10 changes: 4 additions & 6 deletions tags/compilation/index.xml
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright>
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<item>
<title>TIL: Parallel `make`</title>
<link>https://charles.thyck.top/post/til/parallel-make/</link>
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Tue, 30 May 2023 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/til/parallel-make/</guid>
<description>&lt;p&gt;I&amp;rsquo;ve always kind of known about the &lt;code&gt;-j&lt;/code&gt; flag for &lt;code&gt;make&lt;/code&gt;, but I didn&amp;rsquo;t know
that &lt;strong&gt;it just works&lt;/strong&gt;.&lt;/p&gt;</description>
<description>&lt;p&gt;I&amp;rsquo;ve always kind of known about the &lt;code&gt;-j&lt;/code&gt; flag for &lt;code&gt;make&lt;/code&gt;, but I didn&amp;rsquo;t know&#xA;that &lt;strong&gt;it just works&lt;/strong&gt;.&lt;/p&gt;</description>
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32 changes: 9 additions & 23 deletions tags/dev-log/index.xml
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<managingEditor>[email protected] (Charles Ancheta)</managingEditor>
<webMaster>[email protected] (Charles Ancheta)</webMaster>
<copyright>Charles Ancheta. MIT</copyright>
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<item>
<title>Dev Log: Boboman - Day 4</title>
<link>https://charles.thyck.top/post/dev-log/boboman/day-4/</link>
<pubDate>Wed, 06 Jul 2022 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Wed, 06 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/dev-log/boboman/day-4/</guid>
<description>I feel like the hardest part of writing this game would be the enemy logic. That&amp;rsquo;s why I&amp;rsquo;m putting it off for as long as possible! Today I implemented map generation, randomly placing boxes sufficiently far enough from players.
I also added controls for other players, which reminded me of my local multiplayer experience with Boxhead. I miss having multiple people on play a single keyboard. These days it would be awkward to play that way.</description>
<description>I feel like the hardest part of writing this game would be the enemy logic. That&amp;rsquo;s why I&amp;rsquo;m putting it off for as long as possible! Today I implemented map generation, randomly placing boxes sufficiently far enough from players.&#xA;I also added controls for other players, which reminded me of my local multiplayer experience with Boxhead. I miss having multiple people on play a single keyboard. These days it would be awkward to play that way.</description>
</item>

<item>
<title>Dev Log: Boboman - Day 3</title>
<link>https://charles.thyck.top/post/dev-log/boboman/day-3/</link>
<pubDate>Tue, 05 Jul 2022 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Tue, 05 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/dev-log/boboman/day-3/</guid>
<description>Feeling good today. I got to fix the collision bug that was happening yesterday. It actually had to do with the collision lifecycle, so to make the player detectable, I decoupled the check from the lifecycle of the bomb. Because of this, I could revert the player&amp;rsquo;s bomb timer to normal. Moving away from a project and letting your brain sit on a problem for a while really does wonders.</description>
</item>

<item>
<title>Dev Log: Boboman - Day 2</title>
<link>https://charles.thyck.top/post/dev-log/boboman/day-2/</link>
<pubDate>Mon, 04 Jul 2022 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Mon, 04 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/dev-log/boboman/day-2/</guid>
<description>MAJOR BUG ALERT!!
Apparently my collision logic for the bombs weren&amp;rsquo;t going to hold up. Every time a bomb explodes, there is a small time window where you can place a bomb and the bomb would not recognize the player, making it a &amp;ldquo;not new&amp;rdquo; bomb. Because of that, the player gets pushed off right away and could end up in the weirdest of places.
After hours of debugging I couldn&amp;rsquo;t really solve it because of how the collision library orders the entity updates.</description>
<description>MAJOR BUG ALERT!!&#xA;Apparently my collision logic for the bombs weren&amp;rsquo;t going to hold up. Every time a bomb explodes, there is a small time window where you can place a bomb and the bomb would not recognize the player, making it a &amp;ldquo;not new&amp;rdquo; bomb. Because of that, the player gets pushed off right away and could end up in the weirdest of places.&#xA;After hours of debugging I couldn&amp;rsquo;t really solve it because of how the collision library orders the entity updates.</description>
</item>

<item>
<title>Dev Log: Boboman - Day 1</title>
<link>https://charles.thyck.top/post/dev-log/boboman/day-1/</link>
<pubDate>Sun, 03 Jul 2022 00:00:00 +0000</pubDate>
<author>[email protected] (Charles Ancheta)</author>
<pubDate>Sun, 03 Jul 2022 00:00:00 +0000</pubDate><author>[email protected] (Charles Ancheta)</author>
<guid>https://charles.thyck.top/post/dev-log/boboman/day-1/</guid>
<description>&lt;p&gt;Recently, I&amp;rsquo;ve been heavily configuring my text editor, Neovim, which means that I&amp;rsquo;ve been writing a lot of Lua. I do
find it enjoyable, even without having any tooling initially, so I wanted to give game development and
&lt;a href=&#34;https://love2d.org&#34;&gt;Love2D&lt;/a&gt; a try. I just finished
&lt;a href=&#34;https://www.sheepolution.com/learn/book/contents&#34;&gt;Sheepolution&amp;rsquo;s How to LÖVE&lt;/a&gt; book on Love2D, and felt prepared to make
my first game from scratch. As per Jherzey&amp;rsquo;s request, I&amp;rsquo;m creating a Bomberman clone.&lt;/p&gt;</description>
<description>&lt;p&gt;Recently, I&amp;rsquo;ve been heavily configuring my text editor, Neovim, which means that I&amp;rsquo;ve been writing a lot of Lua. I do&#xA;find it enjoyable, even without having any tooling initially, so I wanted to give game development and&#xA;&lt;a href=&#34;https://love2d.org&#34;&gt;Love2D&lt;/a&gt; a try. I just finished&#xA;&lt;a href=&#34;https://www.sheepolution.com/learn/book/contents&#34;&gt;Sheepolution&amp;rsquo;s How to LÖVE&lt;/a&gt; book on Love2D, and felt prepared to make&#xA;my first game from scratch. As per Jherzey&amp;rsquo;s request, I&amp;rsquo;m creating a Bomberman clone.&lt;/p&gt;</description>
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