-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cannot open project in Windows with Unreal Engine 4.17.2 #80
Comments
Hi @mikelortega, Any Unreal 4.17 should work, for some reason since 4.17 some plugins appear as not compatible, but they are perfectly compatible. Just ignore the first message, press "No", you don't want to disable Carla. The second message is just telling you that you need to compile the Carla code, press "Yes". |
Can you try building with Visual Studio? Right-click in the "CarlaUE4.uproject" (in the folder "Unreal/CarlaUE4"), and select "Generate Visual Studio Project Files". Then open the generated Visual Studio solution (*.sln) and build it. Hopefully the compiling error will give some hint on what fails. |
Ok, I see. The problem is I cannot compile CarlaServer, so carla/carla_server.h cannot be found. |
Hmm yes, you need to compile several dependencies before you can open the project. Unfortunately we don't have official instructions to setup CARLA on Windows yet, it's totally possible but requires some extra work. Follow the discussion at #21 to do it. However, if you have access to an Ubuntu machine I would recommend to build CARLA there as it's much easier, you can follow the instructions in the documentation "How to build on Linux". |
Thank you again. Unfortunately I don't have a Linux machine. |
That file is generated by the protobuf compiler, you can generate it with the Makefile or calling directly "Util/Protoc.bat". |
@nsubiron I'm sorry to bother you right here but I'm having the same mikel's issue even if I'm building Carla in Linux. I'm confident I followed all the step correctly but unfortunately I had an error with "carla/carla_server.h" and with the creation of Lib4UEditor-Carla.sh Can you help me figure out what's could be wrong? |
Hi @Lucaccio1, it seems like the setup went wrong. Try running Setup.sh and Rebuild.sh again, make sure you follow all the steps in "How to build CARLA on Linux". |
I rebuilt CARLA and server's issue diseappeared but CARLA's plugin still missing. That's the fatal error reported in the terminal. What's went wrong for your experience? Thanks for replying ~/UnrealEngine_4.17/Engine ~/carla/Unreal/CarlaUE4 |
This happens from time to time due to Linux updates, you need to recompile the precompiled headers
|
First of all thank you @nsubiron cause I solved all my issues and now the Editor working. For sure I'm off the topic but may I ask you: CARLAUE4.sh it's not in my release package and I cannot find it neither at the end of the building process. Is it created during Setup.sh process or whenever? |
There is no "CarlaUE4.sh" script in the source version of CARLA, only in the release version. You run CARLA with the editor. |
Hi,
Which Unreal Engine version should I use?
I get these errors:
Thank you :)
The text was updated successfully, but these errors were encountered: