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Report on Godot 4.0 breaking changes that impact Popochiu 1.x #12
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New in Godot 4 and GDScript 2
This file might be useful to know about methods and properties renames. Things to improve or change
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Maybe we should start by fixing the addon first, instead of trying to fix things in |
@mapedorr not sure what's the difference in working on the dev repo. Nothing against this, just asking, |
That there will be less things to fix as we will not have to fix bugs that are part of the demo itself @stickgrinder . But maybe I'm wrong, as importing the dev project directly in Godot 4 will run the script the Godot team created to migrate projects from 3.x to 4.x. |
Things to test before the first beta releaseNow that most of the plugin is working, there are some things we need to test in order to fix bugs and make sure all v1.x functionalities are ready. Editor
In-game
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Ah I see! Well, I guess you are right. Sorry for taking so long to reply. I guess we can coordinate to address the list items in the next days, so we can speed the process up maybe? |
I'm gonna close this issue because of the release of v2.0-alpha1. I'll create another issue just to keep track of the pending things. |
We need a precise list of changes for Popochiu to work on Godot 4.0.
To achieve this we may want to:
popochiu-dev
project in Godot 4.0 and take note / solve all the smallest issues (this will surely help but may become a bit of a "one at a time" sort of endeavor)Should this issue be solvable in a single pass, it's easier to just commit the upgrades on it. If more work is required is better to open new issues under the same milestone.
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