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EntityMoveReport.js
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EntityMoveReport.js
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/**
*
* @licstart The following is the entire license notice for the
* JavaScript code in this page.
*
* Copyright (C) 2012 David "aniwey" L.
*
*
* The JavaScript code in this page is free software: you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License (GNU GPL) as published by the Free Software
* Foundation, either version 3 of the License, or (at your option)
* any later version. The code is distributed WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
*
* As additional permission under GNU GPL version 3 section 7, you
* may distribute non-source (e.g., minimized or compacted) forms of
* that code without the copy of the GNU GPL normally required by
* section 4, provided you include this license notice and a URL
* through which recipients can access the Corresponding Source.
*
* @licend The above is the entire license notice
* for the JavaScript code in this page.
*
*/
function EntityMoveReport(){
// Entity collision report
this.entityCollisionReport = undefined;
// Collision booleans for the different sides
this.leftCollision = false;
this.rightCollision = false;
this.topCollision = false;
this.bottomCollision = false;
}
// Merge another move report
EntityMoveReport.prototype.merge = function(entityMoveReport){
// If both move reports have collision reports
if(this.entityCollisionReport && entityMoveReport.entityCollisionReport){
// Merge the collision reports
this.entityCollisionReport.merge(entityMoveReport.entityCollisionReport);
}
// Else, if we don't have a collision report, take the other one
else if(!this.entityCollisionReport){
this.entityCollisionReport = entityMoveReport.entityCollisionReport;
}
// Merge collision booleans for the different sides
if(entityMoveReport.leftCollision)
this.leftCollision = true;
if(entityMoveReport.rightCollision)
this.rightCollision = true;
if(entityMoveReport.topCollision)
this.topCollision = true;
if(entityMoveReport.bottomCollision)
this.bottomCollision = true;
};