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Name Generator
cadon edited this page Aug 13, 2017
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In the extractor, the "g"-button near the creature's name can be used to automatically create a name for that creature. The idea and first implementations are from @tsebring and @SkyDotNET, thanks for that!
To use this feature, a naming-pattern has to be defined in the settings. E.g. a pattern like {species_shortu} {sex_short}-{hp} {dmg}
could create a name like "ARGT F-38 40" for a female argentavis with 38 levels in HP and 40 levels in damage.
Any characters that don't match a key-word from the list below will not be changed. E.g. a pattern like {species} (Joe's)
will create a name that consists of the species and " (Joe's)" appended.
- {species}: species
- {species_short}: species shortened to at most 4 characters
- {species_shortu}: like {species_short) and in uppercase
- {spcs_short}: species without vowels and shortened to at most 4 characters
- {spcs_shortu}: like {spcs_short} and in uppercase
- {sex}: sex ("Male", "Female", "Unknown")
- {sex_short}: "M", "F", "U" (unknown)
- {cpr}: {sex_short}{date_short}{hp}{stam}{oxy}{food}{weight}{dmg}{effImp}
- {date_short}: yy-MM-dd, e.g. 2017-04-22
- {date_compressed}: yyMMdd
- {times_short}: hh:mm:ss
- {times_compressed}: hhmmss
- {time_short}: hh:mm
- {time_compressed}: hhmm
- {n}: if the generated name already exists, the smallest number that makes the name unique is added. E.g. if you pattern is
{species} {n}
, and you have a creatures named "Rex 1" and "Rex 3", the next rex is named "Rex 2".
- {hp}: Health
- {stam}: Stamina
- {oxy}: Oxygen
- {food}: Food
- {weight}: Weight
- {dmg}: Damage
- {spd}: Speed
- {trp}: Torpor
- {effImp}: Taming-effectiveness or Imprinting (depending if the creature was bred or tamed)
- {gen}: Number of generations
- {gena}: Number of generations in letters, e.g. generation 0 is 'A', generation 1 is 'B', generation 26 is 'AA' etc.
- {muta}: Number of mutations
- {rnd}: random number 100000 - 999999
- {tn}: number of creatures of the current species in the library + 1