You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The desert horizon and sand-ocean-horizon filters, gradients of blue for sky and ocean from the top with darker blue colors, till it hits the ground or the sea, and sand/terrain colors at the base. You just have to change colors for the whole width and calculate proportions on the height. Big sky, let's say 60%, and the rest to change colors for the ground (sand, terrain colors). Lettering with that kind of color filling were made famous in many ansi intros, games and demos, the first game that comes to mind is "California Games".
The text was updated successfully, but these errors were encountered:
The desert horizon and sand-ocean-horizon filters, gradients of blue for sky and ocean from the top with darker blue colors, till it hits the ground or the sea, and sand/terrain colors at the base. You just have to change colors for the whole width and calculate proportions on the height. Big sky, let's say 60%, and the rest to change colors for the ground (sand, terrain colors). Lettering with that kind of color filling were made famous in many ansi intros, games and demos, the first game that comes to mind is "California Games".
The text was updated successfully, but these errors were encountered: