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Cargo.dot
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digraph example3 {
N0[label="rust-snake"];
N1[label="input"];
N2[label="event"];
N3[label="fps_counter"];
N4[label="khronos_api"];
N5[label="gfx"];
N6[label="device"];
N7[label="gfx_macros"];
N8[label="render"];
N9[label="gfx_graphics"];
N10[label="graphics"];
N11[label="image"];
N12[label="rust-xml"];
N13[label="opengl_graphics"];
N14[label="sdl2_game_window"];
N15[label="gfx_gl"];
N16[label="shader_version"];
N17[label="gl"];
N18[label="gl_generator"];
N19[label="vecmath"];
N20[label="sdl2"];
N2 -> N1[label=""];
N5 -> N6[label=""];
N5 -> N7[label=""];
N5 -> N8[label=""];
N9 -> N7[label=""];
N9 -> N10[label=""];
N9 -> N11[label=""];
N9 -> N5[label=""];
N0 -> N9[label=""];
N0 -> N13[label=""];
N0 -> N3[label=""];
N0 -> N14[label=""];
N6 -> N15[label=""];
N13 -> N10[label=""];
N13 -> N17[label=""];
N13 -> N16[label=""];
N13 -> N11[label=""];
N15 -> N18[label=""];
N10 -> N19[label=""];
N17 -> N18[label=""];
N18 -> N4[label=""];
N18 -> N12[label=""];
N14 -> N2[label=""];
N14 -> N1[label=""];
N14 -> N16[label=""];
N14 -> N17[label=""];
N14 -> N20[label=""];
N8 -> N6[label=""];
}