You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on May 15, 2020. It is now read-only.
I'm not sure if it's an issue with your component or with aframe 0.5.0 in general but I'm adding this issue here since it affects your component:
both hand-controls and oculus-touch-controls require the raycaster to be set.
to get the basic example to work I had to add raycaster="objects: #sphere" to the entity
hand-controls: when I click the sphere the "click" event gets called twice instead of once. this does not happen with the oculus-touch-controls.
The text was updated successfully, but these errors were encountered:
I'm also seeing the same problem with the raycaster needing to be set when using vive controllers. giordyb's workaround of adding the raycaster explicitly on the entity worked for me.
I'm not sure, but I think it may be a bug with aframe raycaster implementation where they check for objects being null to intersect with everything, but actually pass an empty string {''} as the default.
With hand-controls, I didn't need to add the raycaster explicitly but the "click" event was called twice instead of once. Considering it doesn't happen with vive-controls, I'm not sure the problem is with controller-cursor.
I'm not sure if it's an issue with your component or with aframe 0.5.0 in general but I'm adding this issue here since it affects your component:
both hand-controls and oculus-touch-controls require the raycaster to be set.
to get the basic example to work I had to add
raycaster="objects: #sphere"
to the entityhand-controls: when I click the sphere the "click" event gets called twice instead of once. this does not happen with the oculus-touch-controls.
The text was updated successfully, but these errors were encountered: