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There is no reasonable way to support scale transformations for Box2DPhysicsBody, Box2DFixture, or Box2DWorld nodes. These nodes should display a warning if their global relative-to-box2dworld scale is not (1, 1) to indicate that physics will behave in unexpected ways.
The text was updated successfully, but these errors were encountered:
I think Box2DWorld would still work, if Box2DPhysicsBody transforms end up being relative to world instead of global? If i 'zoom in' and scale the Box2DWorld node, it shouldn't affect any transforms if transforms end up being relative to world
Following discussion here: #8 (comment)_
There is no reasonable way to support scale transformations for Box2DPhysicsBody, Box2DFixture,
or Box2DWorldnodes. These nodes should display a warning if theirglobalrelative-to-box2dworld scale is not (1, 1) to indicate that physics will behave in unexpected ways.The text was updated successfully, but these errors were encountered: