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Honorbuddy.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Styx</name>
</assembly>
<members>
<member name="P:Styx.BotBase.IsPrimaryType">
<summary>Gets a value indicating whether this object is primary bot type. These will be used by default in mixed-mode.</summary>
<value>true if this object is primary type, false if not.</value>
</member>
<member name="P:Styx.BotBase.RequirementsMet">
<summary>Gets a value indicating whether the requirements met for this bot to be run. Secondary type bots MUST implement this
member, for the bot to be used when needed.</summary>
<value>true if requirements met, false if not.</value>
</member>
<member name="T:Styx.Combat.CombatRoutine.IBehaviors">
<summary>Behaviors interface, internal usage only.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.RestBehavior">
<summary>
Behavior used when resting
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.PreCombatBuffBehavior">
<summary>
Behavior used for buffing, regular buffs like 'Power Word: Fortitude', 'MotW' etc..
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.PullBuffBehavior">
<summary>
Behavior used when buffing prior to pulling
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.PullBehavior">
<summary>
Behavior used when engaging mobs in combat
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.CombatBuffBehavior">
<summary>
Behavior used for combat buffs. eg; 'Horn of Winter', 'Power Infusion' etc..
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.CombatBehavior">
<summary>
Behavior used in combat
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.HealBehavior">
<summary>
Behavior used when healing
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.IBehaviors.MoveToTargetBehavior">
<summary>
Behavior used for moving to targets
</summary>
</member>
<member name="T:Styx.Combat.CombatRoutine.ICombatRoutine">
<summary>Internal usage only.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.Rest">
<summary>Rest actions</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.PreCombatBuff">
<summary>PreCombatBuff actions</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.PullBuff">
<summary>Pull Buff actions.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.Pull">
<summary>Pull actions</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.CombatBuff">
<summary>Combat buff actions.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.Combat">
<summary>Combat actions.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.Heal">
<summary>Heal actions</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.Initialize">
<summary>Called when this CC is selected as the current CC.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.OnButtonPress">
<summary>Called when the button for this CC is pressed.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.Pulse">
<summary>Called in every pulse of the bot. This way you can maintain stuff per-pulse like a plugin.</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.ICombatRoutine.ShutDown">
<summary>Called when the CC is being disposed.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.Name">
<summary>The name of this CombatRoutine</summary>
<value>The name.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.Class">
<summary>The <see cref="T:Styx.Combat.CombatRoutine.WoWClass"/> to be used with this routine</summary>
<value>The class.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.PullDistance">
<summary>Pulldistance.</summary>
<value>The pulldistance.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.NeedRest">
<summary>Property indicating if you need to rest.</summary>
<value><c>true</c> if rest is needed, <c>false</c> otherwise.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.NeedPreCombatBuffs">
<summary>Property indicating if you need PreCombatBuffs</summary>
<value><c>true</c> if rest is needed, <c>false</c> otherwise.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.NeedPullBuffs">
<summary>Property indicating if you need Pull Buffs</summary>
<value><c>true</c> if pull buffs is needed, <c>false</c> otherwise.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.NeedCombatBuffs">
<summary>Property indicating if you need combat buffs.</summary>
<value><c>true</c> if combat buffs is needed, <c>false</c> otherwise.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.NeedHeal">
<summary>Property indicating if you to heal.</summary>
<value><c>true</c> if heal is needed, <c>false</c> otherwise.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.WantButton">
<summary>Whether this CC want the button on the form to be enabled.</summary>
<value><c>true</c> if configuration button is wanted, <c>false</c> otherwise.</value>
</member>
<member name="P:Styx.Combat.CombatRoutine.ICombatRoutine.ButtonText">
<summary>The text to appear on the button in the form.</summary>
<value>The text.</value>
</member>
<member name="M:Styx.Combat.CombatRoutine.CombatRoutine.Dispose">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<filterpriority>2</filterpriority>
</member>
<member name="M:Styx.Combat.CombatRoutine.CombatRoutine.Initialize">
<summary>
Called when this CC is selected as the current CC.
</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.CombatRoutine.OnButtonPress">
<summary>
Called when the button for this CC is pressed.
</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.CombatRoutine.Pulse">
<summary>
Called in every pulse of the bot. This way you can maintain stuff per-pulse like a plugin.
</summary>
</member>
<member name="M:Styx.Combat.CombatRoutine.CombatRoutine.ShutDown">
<summary>
Called when this routine is disposed.
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.WantButton">
<summary>
Whether this CC want the button on the form to be enabled.
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.ButtonText">
<summary>
The text to appear on the button in the form. [Default: "CC Configuration"]
</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.RestBehavior">
<summary>Behavior used when resting.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.PreCombatBuffBehavior">
<summary>Behavior used for buffing, regular buffs like 'Power Word: Fortitude', 'MotW' etc..</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.PullBuffBehavior">
<summary>Behavior used when buffing prior to pulling.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.PullBehavior">
<summary>Behavior used when engaging mobs in combat.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.CombatBuffBehavior">
<summary>Behavior used for combat buffs. eg; 'Horn of Winter', 'Power Infusion' etc..</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.CombatBehavior">
<summary>Behavior used in combat.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.HealBehavior">
<summary>Behavior used when healing.</summary>
</member>
<member name="P:Styx.Combat.CombatRoutine.CombatRoutine.MoveToTargetBehavior">
<summary>Behavior used for moving to targets.</summary>
</member>
<member name="T:Styx.Guard">
<summary>Guard. </summary>
<remarks>Created 9/20/2010.</remarks>
</member>
<member name="M:Styx.Guard.AgainstInvalidExecutor">
<summary>Against invalid executor. </summary>
<remarks>Created 9/20/2010.</remarks>
<exception cref="T:Styx.InvalidExecutorException">Thrown when invalidexecutor.</exception>
</member>
<member name="T:Styx.UserException">
<summary>
Represents an exception that should be logged to the user.
</summary>
</member>
<member name="F:Styx.UnitFlags.Influenced">
<summary>
Applied in SPELL_AURA_MOD_CONFUSE (5)
Applied in SPELL_AURA_MOD_FEAR (7)
</summary>
</member>
<member name="F:Styx.UnitFlags.PlayerControlled">
<summary>
Enables Detailed Collision, Allows swimming
When set for pets allows the popup menu to be shown (dismiss, rename, etc)
</summary>
</member>
<member name="F:Styx.UnitFlags.Preparation">
<summary>
Spells are free, and some have no reagent cost
</summary>
</member>
<member name="F:Styx.UnitFlags.PlusMob">
<summary>
Elite
</summary>
</member>
<member name="F:Styx.UnitFlags.Looting">
<summary>
Looting animation is shown
</summary>
</member>
<member name="F:Styx.UnitFlags.Pacified">
<summary>
Pacifies the target, preventing spells from being cast that have PreventionType == Pacified
</summary>
</member>
<member name="F:Styx.UnitFlags.Combat">
<summary>
Unit is in Combat
</summary>
</member>
<member name="F:Styx.UnitFlags.TaxiFlight">
<summary>
Unit is currently on a taxi
</summary>
</member>
<member name="F:Styx.UnitFlags2.Flag_0x80">
<summary>
Treat as disarmed?
Treat main and off hand weapons as not being equipped?
</summary>
</member>
<member name="F:Styx.UnitFlags2.Flag_0x400">
<summary>
Skip checks on ranged weapon?
Treat it as not being equipped?
</summary>
</member>
<member name="T:Styx.SheathType">
<summary>
Used in UNIT_FIELD_BYTES_2, 1st byte
</summary>
</member>
<member name="T:Styx.PvPState">
<summary>
Used in UNIT_FIELD_BYTES_2, 2nd byte
</summary>
</member>
<member name="F:Styx.WoWGameObjectType.FishingBobber">
<summary>
Fishing bobber.
</summary>
</member>
<member name="F:Styx.WoWGameObjectState.Active">
<summary>
Show in world as used and not reset. (Closed door open)
</summary>
</member>
<member name="F:Styx.WoWGameObjectState.Ready">
<summary>
Show in world as read. (Closed door close)
</summary>
</member>
<member name="F:Styx.WoWGameObjectState.ActiveAlternative">
<summary>
Show in world as used in alt way and not reset (closed door open by cannon fire)
</summary>
</member>
<member name="F:Styx.GameObjectFlags.InUse">
<summary>
0x1
Disables interaction while animated
</summary>
</member>
<member name="F:Styx.GameObjectFlags.Locked">
<summary>
0x2
Requires a key, spell, event, etc to be opened.
Makes "Locked" appear in tooltip
</summary>
</member>
<member name="F:Styx.GameObjectFlags.ConditionalInteraction">
<summary>
0x4
Objects that require a condition to be met before they are usable
</summary>
</member>
<member name="F:Styx.GameObjectFlags.Transport">
<summary>
0x8
any kind of transport? Object can transport (elevator, boat, car)
</summary>
</member>
<member name="F:Styx.GameObjectFlags.DoesNotDespawn">
<summary>
0x20
These objects never de-spawn, but typically just change state in response to an event
Ex: doors
</summary>
</member>
<member name="F:Styx.GameObjectFlags.Triggered">
<summary>
0x40
Typically, summoned objects. Triggered by spell or other events
</summary>
</member>
<member name="F:Styx.WoWItemAmmoType.Bolts">
<summary>
Obsolete
</summary>
</member>
<member name="T:Styx.Plugins.PluginClass.HBPlugin">
<summary>
Represents a plugin for HB.
</summary>
</member>
<member name="M:Styx.Plugins.PluginClass.HBPlugin.Pulse">
<summary>
Called everytime the engine pulses.
</summary>
</member>
<member name="M:Styx.Plugins.PluginClass.HBPlugin.OnButtonPress">
<summary>
Called when the user presses the button while having this plugin selected. The plugin can start a thread, show a form, or just do what the hell it wants.
</summary>
</member>
<member name="M:Styx.Plugins.PluginClass.HBPlugin.Initialize">
<summary>Initializes this plugin after it has been properly loaded.</summary>
</member>
<member name="M:Styx.Plugins.PluginClass.HBPlugin.Dispose">
<summary>Dispose of this plugin, cleaning up any resources it uses.</summary>
</member>
<member name="M:Styx.Plugins.PluginClass.HBPlugin.GetHashCode">
<summary>
Gets the hashcode of this plugin.
</summary>
<returns></returns>
</member>
<member name="M:Styx.Plugins.PluginClass.HBPlugin.Equals(System.Object)">
<summary>
Checks if this plugin equals a specified object.
</summary>
<param name="obj"></param>
<returns></returns>
</member>
<member name="P:Styx.Plugins.PluginClass.HBPlugin.WantButton">
<summary>
Does this plugin want a button? If set to true, the button in the plugin manager will be enabled. [Default: false]
</summary>
</member>
<member name="P:Styx.Plugins.PluginClass.HBPlugin.ButtonText">
<summary>
The text of the button if the plugin wants it. [Default: "Settings"]
</summary>
</member>
<member name="P:Styx.Plugins.PluginClass.HBPlugin.Name">
<summary>
The name of this plugin.
</summary>
</member>
<member name="P:Styx.Plugins.PluginClass.HBPlugin.Author">
<summary>
The author of this plugin.
</summary>
</member>
<member name="P:Styx.Plugins.PluginClass.HBPlugin.Version">
<summary>
The version of the plugin.
</summary>
</member>
<member name="T:Styx.Helpers.CommandLine">
<summary>A simple class to allow easy access to command line arguments.</summary>
<remarks>Created 7/30/2011.</remarks>
</member>
<member name="P:Styx.Helpers.CommandLine.Arguments">
<summary>A wrapper class for each argument passed to the exe at startup.</summary>
<value>The arguments.</value>
</member>
<member name="T:Styx.Helpers.Arguments">
<summary>
Arguments class
</summary>
</member>
<member name="M:Styx.Helpers.Arguments.SplitCommandLine(System.String)">
<summary>
Splits the command line. When main(string[] args) is used escaped quotes (ie a path "c:\folder\")
Will consume all the following command line arguments as the one argument.
This function ignores escaped quotes making handling paths much easier.
</summary>
<param name="commandLine">The command line.</param>
<returns></returns>
</member>
<member name="M:Styx.Helpers.Arguments.Add(System.String,System.String)">
<summary>
Adds the specified argument.
</summary>
<param name="argument">The argument.</param>
<param name="value">The value.</param>
</member>
<member name="M:Styx.Helpers.Arguments.IsTrue(System.String)">
<summary>
Determines whether the specified argument is true.
</summary>
<param name="argument">The argument.</param>
<returns>
<c>true</c> if the specified argument is true; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:Styx.Helpers.Arguments.GetString(System.String)">
<summary>Returns a single argument value from the command line.</summary>
<remarks>Created 10/1/2011.</remarks>
<param name="argument">The argument.</param>
<returns>.</returns>
</member>
<member name="P:Styx.Helpers.Arguments.Count">
<summary>
Gets the count.
</summary>
<value>The count.</value>
</member>
<member name="P:Styx.Helpers.Arguments.Item(System.String)">
<summary>
Gets the <see cref="T:System.Collections.ObjectModel.Collection`1"/> with the specified parameter.
</summary>
<value></value>
</member>
<member name="T:Styx.Helpers.EnumTypeConverter">
<summary>
TypeConverter for enum types which supports the FieldDisplayName-attribute
</summary>
</member>
<member name="M:Styx.Helpers.EnumTypeConverter.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Styx.Helpers.EnumTypeConverter"/> class.
</summary>
<param name="type">Eine <see cref="T:System.Type"></see>-Klasse, die den Typ der Enumeration darstellt, der diesem Enumerationskonverter zugeordnet werden soll.</param>
</member>
<member name="M:Styx.Helpers.EnumTypeConverter.EnsureMappingsAvailable(System.Type,System.Globalization.CultureInfo)">
<summary>
Build the mappings between the field values of the enumeration type and the display name for the field
</summary>
<param name="enumType">Type of the enum.</param>
<param name="culture">Culture</param>
</member>
<member name="T:Styx.Helpers.FieldDisplayNameAttribute">
<summary>
Attribute which can be used to provide a good name for a field
</summary>
</member>
<member name="M:Styx.Helpers.FieldDisplayNameAttribute.#ctor(System.String)">
<summary>
Initializes a new instance of the <see cref="T:Styx.Helpers.FieldDisplayNameAttribute"/> class.
</summary>
<param name="displayName">the name which should be displayed</param>
</member>
<member name="T:Styx.Helpers.InactivityDetector">
<summary>
Handles logging out if we are inactive for a certain period of time.
</summary>
</member>
<member name="M:Styx.Helpers.InactivityDetector.ForceLogout(System.Boolean)">
<summary>
Forces the bot to logout, or quit the game.
</summary>
<param name="useForceQuit"></param>
</member>
<member name="P:Styx.Helpers.InactivityDetector.TimeUntilLogout">
<summary>
Time remaining until the bot will log out, or quit.
</summary>
</member>
<member name="P:Styx.Helpers.InactivityDetector.LogoutTime">
<summary>
The exact time that the bot will log out or quit.
</summary>
</member>
<member name="P:Styx.Helpers.IndexedList`1.Index">
<summary>
Sets the index. An exception is not thrown if the index is invalid, but rather Index is updated according to <see cref="P:Styx.Helpers.IndexedList`1.IsCyclic"/>. If <see cref="P:Styx.Helpers.IndexedList`1.IsCyclic"/> is true, index is cycled into a valid range. If it is false, it is clamped into a valid range.
</summary>
</member>
<member name="M:Styx.Helpers.Logging.Write(System.Drawing.Color,System.String)">
<summary>
Writes a message to the log.
</summary>
<param name="color">The color of the message.</param>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.Write(System.String)">
<summary>
Writes a message to the log.
</summary>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.Write(System.Drawing.Color,System.String,System.Object[])">
<summary>
Writes a message to the log.
</summary>
<param name="color">The color of the message.</param>
<param name="format">The format of the message.</param>
<param name="args">The arguments.</param>
</member>
<member name="M:Styx.Helpers.Logging.Write(System.String,System.Object[])">
<summary>
Writes a message to the log.
</summary>
<param name="format">The format of the message.</param>
<param name="args">The arguments.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteDebug(System.Drawing.Color,System.String)">
<summary>
Writes a message to the debug log.
</summary>
<param name="color">The color of the message.</param>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteDebug(System.String)">
<summary>
Writes a message to the debug log.
</summary>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteDebug(System.Drawing.Color,System.String,System.Object[])">
<summary>
Writes a message to the debug log.
</summary>
<param name="color">The color of the message.</param>
<param name="format">The format of the message</param>
<param name="args">The arguments.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteDebug(System.String,System.Object[])">
<summary>
Writes a message to the debug log.
</summary>
<param name="format">The format of the message.</param>
<param name="args">The arguments.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteNavigator(System.Drawing.Color,System.String)">
<summary>
Writes a message to the navigator log.
</summary>
<param name="color">The color of the message.</param>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteNavigator(System.String)">
<summary>
Writes a message to the navigator log.
</summary>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteNavigator(System.Drawing.Color,System.String,System.Object[])">
<summary>
Writes a message to the navigator log.
</summary>
<param name="color">The color of the message.</param>
<param name="format">The format of the message</param>
<param name="args">The arguments.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteNavigator(System.String,System.Object[])">
<summary>
Writes a message to the navigator log.
</summary>
<param name="format">The format of the message.</param>
<param name="args">The arguments.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteException(System.Drawing.Color,System.Exception)">
<summary>
Logs an exception.
</summary>
<param name="color">The color of the message.</param>
<param name="ex">The exception.</param>
</member>
<member name="M:Styx.Helpers.Logging.WriteException(System.Exception)">
<summary>
Logs an exception.
</summary>
<param name="ex">The exception.</param>
</member>
<member name="M:Styx.Helpers.Logging.FileOnly(System.String)">
<summary>
Writes a message that only goes to the log file.
</summary>
<param name="message">The message.</param>
</member>
<member name="M:Styx.Helpers.Logging.FileOnly(System.String,System.Object[])">
<summary>
Writes a message that only goes to the log file.
</summary>
<param name="format">The format of the message.</param>
<param name="args">The arguments.</param>
</member>
<member name="F:Styx.Helpers.LogLevel.None">
<summary>A level to disable all logging entirely.</summary>
</member>
<member name="F:Styx.Helpers.LogLevel.Silent">
<summary>Only logs very seldome statements. Use this for the least spammy option of logging.</summary>
</member>
<member name="F:Styx.Helpers.LogLevel.Normal">
<summary></summary>
</member>
<member name="F:Styx.Helpers.LogLevel.Verbose">
<summary>Slightly more spammy than Normal. Logs some debugging information.</summary>
</member>
<member name="F:Styx.Helpers.LogLevel.Diagnostic">
<summary>Very verbose output. This level logs all debugging information, and is VERY spammy. Only suggested to use while debugging, or requested.</summary>
</member>
<member name="M:Styx.Helpers.XmlUtils.GetInt32Attribute(System.Xml.Linq.XElement,System.String,System.Int32,System.Int32,System.Int32@)">
<summary>Gets an integer value from the specified element, using the provided attribute name.</summary>
<remarks>Created 1/29/2011.</remarks>
<param name="element">The element.</param>
<param name="name">The attribute name to get the value from.</param>
<param name="minValue">The minimum value.</param>
<param name="maxValue">The maximum value.</param>
<param name="value">[out] The value of the attribute.</param>
<returns>true if it succeeds, false if it fails.</returns>
</member>
<member name="T:Styx.Loaders.AssemblyVerifier">
<summary>Assembly verifier. </summary>
<remarks>Created 9/21/2010.</remarks>
</member>
<member name="M:Styx.Loaders.AssemblyVerifier.Initialize">
<summary>Initializes this object. </summary>
<remarks>Created 9/21/2010.</remarks>
</member>
<member name="P:Styx.Loaders.FrameworkVersionDetection.DotNet4Installed">
<summary>
Determines whether or not the .NET Framework v4.0 is installed on the current machine.
If true, then the 4.0 compiler version will be used instead of the 3.5.
</summary>
</member>
<member name="T:Styx.Loaders.CodeCompiler">
<summary>
This class handles compiling any code that we need to do dynamically. CCs, plugins, etc.
</summary>
</member>
<member name="M:Styx.Loaders.CodeCompiler.#ctor(System.String)">
<summary>
Creates a new instance of the <see cref="T:Styx.Loaders.CodeCompiler"/> class.
</summary>
<param name="path"></param>
</member>
<member name="P:Styx.Loaders.CodeCompiler.CompiledAssembly">
<summary>
The final, compiled assembly.
</summary>
</member>
<member name="P:Styx.Loaders.CodeCompiler.SourcePath">
<summary>
The path to the source files. This can be a directory, or a single file. See <see cref="P:Styx.Loaders.CodeCompiler.FileStructure"/> for the current type.
</summary>
</member>
<member name="P:Styx.Loaders.CodeCompiler.FileStructure">
<summary>
The type of source structure this compiler uses. File, folder, etc.
</summary>
</member>
<member name="P:Styx.Loaders.CodeCompiler.Options">
<summary>
Retrieves the current compiler options.
</summary>
</member>
<member name="P:Styx.Loaders.CodeCompiler.CompilerVersion">
<summary>
The compiler version. [Default: 3.5]
</summary>
</member>
<member name="P:Styx.Loaders.CodeCompiler.AssemblyName">
<summary>
The name of the assembly on disk.
</summary>
</member>
<member name="T:Styx.Loaders.DllLoader`1">
<summary>A simple class to handle loading only DLLs. If the DLL is not within the valid assemblies list, this class does nothing!</summary>
<remarks>Created 9/26/2010.</remarks>
</member>
<member name="M:Styx.Loaders.DllLoader`1.#ctor(System.String,System.Object[])">
<summary>
</summary>
<param name="path"></param>
<param name="constructorArgs"></param>
</member>
<member name="T:Styx.Loaders.DynamicLoader`1">
<summary>A simple class to dynamically load classes from a specified path.</summary>
<remarks>Created 9/26/2010.</remarks>
</member>
<member name="M:Styx.Loaders.DynamicLoader`1.#ctor(System.String,System.Boolean,System.Object[])">
<summary>
</summary>
<param name="path"></param>
<param name="compileSource"></param>
<param name="constructorArgs"></param>
<exception cref="T:System.IO.FileNotFoundException"></exception>
</member>
<member name="P:Styx.Loaders.DynamicLoader`1.Path">
<summary>Gets or sets the full pathname of the file.</summary>
<value>The full pathname of the file.</value>
</member>
<member name="P:Styx.Loaders.DynamicLoader`1.IsDirectory">
<summary>Gets or sets a value indicating whether this object is directory.</summary>
<value>true if this object is directory, false if not.</value>
</member>
<member name="P:Styx.Loaders.DynamicLoader`1.CompilerResults">
<summary>Gets or sets the compiler results.</summary>
<value>The compiler results.</value>
</member>
<member name="F:Styx.Logic.Combat.RoutineSelectionForm.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Styx.Logic.Combat.RoutineSelectionForm.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Styx.Logic.Combat.RoutineSelectionForm.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Styx.Logic.Combat.WoWPetSpell">
<summary>Defines a pet "action" spell. (From the action bar. All known pet actions.)</summary>
<remarks>Created 3/18/2011.</remarks>
</member>
<member name="M:Styx.Logic.Combat.WoWPetSpell.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
<remarks>Created by Nesox 2012-02-04</remarks>
</member>
<member name="P:Styx.Logic.Combat.WoWPetSpell.Spell">
<summary>Gets the actual spell, if SpellType is "Spell"</summary>
<value>The spell.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWPetSpell.SpellType">
<summary>Returns the type of spell this <see cref="T:Styx.Logic.Combat.WoWPetSpell"/> is for.</summary>
<value>The type of the spell.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWPetSpell.Action">
<summary>Gets the action type.</summary>
<value>The action.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWPetSpell.Stance">
<summary>Gets the stance this spell sets the pet into..</summary>
<value>The stance.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWPetSpell.Cooldown">
<summary>Gets a value indicating whether the spell is on cooldown. Only valid if SpellType is "Spell".</summary>
<value>true if cooldown, false if not.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWPetSpell.ActionBarIndex">
<summary>Gets the zero-based index of the action bar, where this spell resides.</summary>
<value>The action bar index.</value>
</member>
<member name="M:Styx.Logic.Combat.WoWSpell.GetSpellEffect(System.Int32)">
<summary>
Get's a spell effect for this spell
</summary>
<param name="index"></param>
<returns></returns>
</member>
<member name="M:Styx.Logic.Combat.WoWSpell.GetSpellInfo">
<summary>
Get's a <see cref="T:Styx.Logic.Combat.WoWSpell.SpellInfo"/> object used for caching some values used in this class
</summary>
<returns></returns>
</member>
<member name="M:Styx.Logic.Combat.WoWSpell.Cast">
<summary>
Casts this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.IsMeleeSpell">
<summary>Gets a value indicating whether this object is melee spell (can only be cast within melee range).</summary>
<value>true if this object is melee spell, false if not.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.IsSelfOnlySpell">
<summary>Gets a value indicating whether this object is self buff spell (can only cast it on yourself).</summary>
<value>true if this object is self buffer spell, false if not.</value>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.IsValid">
<summary>
Returns true if this is a valid spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.BaseLevel">
<summary>
Returns the base level of this spell, same as train level
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Level">
<summary>
Returns the level of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.ManaCostPercent">
<summary>
Returns how many percent power this spell costs
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Id">
<summary>
Returns the id of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Category">
<summary>
Returns the category id of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.DispelType">
<summary>
Returns the DispelType of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Mechanic">
<summary>
Returns the Mechanic of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.MaxTargets">
<summary>
Returns the number of max targets for this spell, usally only applies to dots. eg; 'Shadow Word: Pain'
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.TargetType">
<summary>
Returns type of target this spell can be cast on usally
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.SpellEffect1">
<summary>
Returns the #1 effect of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.SpellEffect2">
<summary>
Returns the #2 effect of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.SpellEffect3">
<summary>
Returns the #3 effect of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.SpellEffects">
<summary>
Returns all spell effects of this spell.
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.PowerType">
<summary>
Returns the powertype of this spell. eg; 'Mana', 'Energy', 'Focus' etc...
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.InternalInfo">
<summary>
Returns the internal cached dbc info used for this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.PowerCost">
<summary>
Returns the powercost of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.IsFunnel">
<summary>
Returns if this is a funnel spell. eg; 'Drain Life'
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.IsChanneled">
<summary>
Returns if this is a channeled spell. eg; 'Mind Flay'
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.CastTime">
<summary>
Returns the casttime of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.MinRange">
<summary>
Returns the minrange of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.MaxRange">
<summary>
Returns the maxrange of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.MaxStackCount">
<summary>
Returns the maxstackcount of this item
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Name">
<summary>
Returns the english name of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Rank">
<summary>
Returns the rank of this spell, this string is localized
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Tooltip">
<summary>
Returns the tooltip of this spell, this string is localized
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Description">
<summary>
Returns the description of this spell, this string is localized
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.Cooldown">
<summary>
Returns true if this spell is on cooldown
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.CooldownTimeLeft">
<summary>Gets the cooldown time left.</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.BaseCooldown">
<summary>
Returns the base cooldown ammount
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.HasRange">
<summary>
Returns true if this is a ranged spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.BaseDuration">
<summary>
Returns the base duration of this spell or it's effect, eg; the duration of dots, buffs etc...
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.DurationPerLevel">
<summary>
Returns the duration per level multiplier if any otherwise 0
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.MaxDuration">
<summary>
Rerturn the maxduration of this spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.School">
<summary>
Returns the <see cref="T:Styx.Logic.Combat.WoWSpellSchool"/> of this item. eg; 'Shadow', 'Holy' etc...
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.CanCast">
<summary>
Returns true if this is a usable spell
</summary>
</member>
<member name="P:Styx.Logic.Combat.WoWSpell.RangeDescription">
<summary>
Returns the range description of this spell. eg; 'Medium Range'
</summary>
</member>
<member name="T:Styx.Logic.FlightPathReason">
<summary>
Values that represent FlightPathReason.
</summary>
<remarks>
Created 12/11/2010.
</remarks>
</member>