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button.py
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button.py
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import pygame.font
class Button():
def __init__(self, ai_settings, screen, msg):
"""Initialize button atributes."""
self.screen = screen
self.screen_rect = screen.get_rect()
# Set the dimensions and properties of the button.
self.width, self.height = 400, 50
self.button_color = (0, 255, 0)
self.text_color = (0, 0, 0)
self.font = pygame.font.Font('fonts/alien_invasion.ttf', 20)
# Build the button's rect object and center it
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# The button message needs to be prepped only once.
self.prep_msg(msg)
def prep_msg(self, msg):
"""Turn msg into a rendered image and center text on button."""
self.msg_image = self.font.render(msg, True, self.text_color,
self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# Draw a blank screen and then draw message.
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)