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alien_invasion.py
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alien_invasion.py
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import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
from alien_bullet import AlienBullet
import game_functions as gf
def run_game():
# Initialize game and create screen object.
pygame.init()
clock = pygame.time.Clock()
ai_settings = Settings()
alien_icon = pygame.image.load('images/new_alien.bmp')
icon = pygame.transform.scale(alien_icon, (32, 32))
pygame.display.set_icon(icon)
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
alien = Alien(ai_settings, screen)
# Make the Play button.
play_button = Button(ai_settings, screen, "Press p to play")
# Create an instance to store game statistics.and create a scoreboard.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Make a ship a group of bullets, and a group of aliens.
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
alien_bullets = Group()
# Play soundtrack.
pygame.mixer.music.load('sounds/theme.mp3')
pygame.mixer.music.set_volume(.5)
pygame.mixer.music.play(-1)
# Create the fleet of aliens.
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main loop for the game.
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
aliens, bullets, alien_bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, alien, aliens, bullets, alien_bullets)
gf.update_alien_bullets(ai_settings, alien_bullets)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, alien, alien_bullets)
clock.tick(120)
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, alien_bullets, play_button)
run_game()