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November 22, 2023 00:18 1m 34s
Test And Normalize Vertex Behavior on All Backends (#4723)
Shaders #18: Commit 1df98d9 pushed by bradwerth
November 21, 2023 23:37 5m 10s trunk
November 21, 2023 23:37 5m 10s
Backport 0.18.1 changelog (#4694)
Shaders #17: Commit acaeb8d pushed by bradwerth
November 16, 2023 00:19 1m 23s trunk
November 16, 2023 00:19 1m 23s
rustfmt changes.
Shaders #16: Commit 97a9d9c pushed by bradwerth
November 6, 2023 23:45 2m 4s deviceLostCallback
November 6, 2023 23:45 2m 4s
Use an allow lint to permit trivial_casts.
Shaders #15: Commit b369037 pushed by bradwerth
November 6, 2023 23:43 1m 19s deviceLostCallback
November 6, 2023 23:43 1m 19s
Fix conversion to *const c_char.
Shaders #14: Commit eebfd7f pushed by bradwerth
November 6, 2023 23:11 1m 26s deviceLostCallback
November 6, 2023 23:11 1m 26s
Updated CHANGELOG.md.
Shaders #13: Commit 0286288 pushed by bradwerth
November 6, 2023 23:01 3m 36s deviceLostCallback
November 6, 2023 23:01 3m 36s
More complete implementation of "lose the device".
Shaders #12: Commit 2ffaf6d pushed by bradwerth
November 6, 2023 22:59 2m 11s deviceLostCallback
November 6, 2023 22:59 2m 11s
November 6, 2023 21:09 1m 41s
Gate usage of metal::ComputePassDescriptor on timestamp query suppo…
Shaders #8: Commit 1d4fa81 pushed by bradwerth
November 6, 2023 18:21 1m 49s trunk
November 6, 2023 18:21 1m 49s
Review fixes.
Shaders #7: Commit 70d8004 pushed by bradwerth
November 6, 2023 18:20 2m 6s registerImplicitPipelineLayouts
November 6, 2023 18:20 2m 6s
Updated CHANGELOG.md.
Shaders #4: Commit b2c8b81 pushed by bradwerth
November 3, 2023 18:12 1m 28s registerImplicitPipelineLayouts
November 3, 2023 18:12 1m 28s
Bump js-sys from 0.3.64 to 0.3.65 (#4622)
Shaders #2: Commit e78e9dd pushed by bradwerth
November 2, 2023 17:29 2m 22s trunk
November 2, 2023 17:29 2m 22s
Implement mipmap views on the OpenGL backend (#4278)
Shaders #1: Commit 3f80ee7 pushed by bradwerth
November 1, 2023 22:20 2m 9s trunk
November 1, 2023 22:20 2m 9s