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GameObject changePasswordPage; public void ShowSignUpPage() { @@ -43,6 +44,16 @@ public void HideForgetPasswordPage() { forgetPasswordPage.SetActive(false); } + + public void ShowChangePasswordPage() + { + changePasswordPage.SetActive(true); + } + + public void HideChangePasswordPage() + { + changePasswordPage.SetActive(false); + } public void ShowResetPasswordPage() { @@ -86,5 +97,7 @@ public void ShowProfilePage() forumPage.SetActive(false); gamesPage.SetActive(false); } + + } diff --git a/app/mobile/Assets/Scripts/ChangePassword.cs b/app/mobile/Assets/Scripts/ChangePassword.cs new file mode 100644 index 00000000..9a212625 --- /dev/null +++ b/app/mobile/Assets/Scripts/ChangePassword.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class ChangePassword : MonoBehaviour +{ + public TMP_InputField emailInputField; + public TMP_InputField passwordInputField; + public TMP_InputField newPasswordInputField; + public TMP_Text errorField; + + // After the change password message is sent, the user should be navigated to + // another page + [SerializeField] private CanvasManager canvasManager; + + private void Awake() + { + GetComponent