diff --git a/data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json b/data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json index bb836be69e557..cd913396d6194 100644 --- a/data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json +++ b/data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json @@ -271,10 +271,10 @@ { "id": "robot_disabler", "type": "SPELL", - "name": "Surge mod_moves", - "description": "Substract some moves from targeted_monster_ids monsters. Subspell; you aren't allowed to see it except in debug mode", + "name": "Surge mod moves", + "description": "Substract some moves from targeted_monster_ids monsters. Subspell; you aren't allowed to see it except in debug mode.", "valid_targets": [ "hostile" ], - "//": "the list of id's is way too big, so i made this as secondary spell instead", + "//": "the list of IDs is way too big, so I made this as secondary spell instead", "targeted_monster_ids": [ "mon_broken_cyborg", "mon_prototype_cyborg", @@ -328,7 +328,7 @@ "id": "robot_disabler_explosion", "type": "SPELL", "name": "Surge", - "description": "Send a wave of high-frequency alternating pulse. It can't hurt really much, but it works great against circuits, shutting them down for a small time. Probably it will work against drones or robots. No, its not EMP", + "description": "Send a wave of high-frequency alternating pulse. It can't hurt really much, but it works great against circuits, shutting them down for a small time. Probably it will work against drones or robots. No, it's not EMP.", "flags": [ "NO_LEGS", "LOUD", "SOMATIC" ], "valid_targets": [ "hostile", "ground" ], "spell_class": "MAGNETISM_MAGE",