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Motion Prediction
bolrog edited this page Apr 28, 2021
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This is an experimental feature that uses the high rendering rate achieved with the FPS fix to extrapolate player position between server updates.
The result is an apparent rendering rate higher than 25 fps, so the "smoothness" is only limited by your machine.
Enable with
-dxtestmop
This is an early work in progress. Known bugs/limitations:
- Only works on 1.12, 1.13c, 1.13d so far.
- Only extrapolates player position, so mobs, NPCs etc still move at 25 fps.
- Will blow up with -dxnovsync. Don't use it without a framerate limiter.
- Player-attached spells/auras will "jitter" in resolutions other than 960x540.
- Merc portraits will "jitter".
- Use at your own risk. Limited testing means it may crash the game, delete your save files, sell your computer on eBay etc.