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Copy pathPS2X_interface.pde
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PS2X_interface.pde
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#include <PS2X_lib.h>
char ps2_data[5]; // 3 sliders linearized 0-7: x, y, z, followed by 8 buttons in one byte
#define XVAL 0
#define YVAL 1
#define ZVAL 2
#define BUTTONS 3
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte vibrate = 0;
void ps2_setup(){
//Serial.begin(115200);
ps2_data[4]=0;
error = ps2x.config_gamepad(4,5,6,7); //setup GamePad(clock, command, attention, data) pins, check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
//Serial.print(ps2x.Analog(1), HEX);
ps2x.enableRumble(); //enable rumble vibration motors
ps2x.enablePressures(); //enable reading the pressure values from the buttons.
}
char linearize(byte value)
{
/* Button linearize:
if (value>64){
return (value-64)/24;
} else {
return 0;
}
*/
// Joystick linearize:
// Returns a value from 1-7 positive or negative, with a generous dead band around zero
if (value<128){
return (value-112)/16;
} else {
return (value-128)/16;
}
}
//***************************************************************************************************
void ps2_read(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
*/
if(error != 0)
return;
ps2x.read_gamepad();
//false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
/*
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(linearize(ps2x.Analog(PSAB_PAD_UP)), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(linearize(ps2x.Analog(PSAB_PAD_RIGHT)), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(linearize(ps2x.Analog(PSAB_PAD_LEFT)), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("LEFT held this hard: ");
Serial.println(linearize(ps2x.Analog(PSAB_PAD_DOWN)), DEC);
}
if(ps2x.Button(PSB_RED)){
Serial.print("RED held this hard: ");
Serial.println(linearize(ps2x.Analog(PSAB_RED)), DEC);
}
if(ps2x.Button(PSB_PINK)){
Serial.print("RED held this hard: ");
Serial.println(linearize(ps2x.Analog(PSAB_PINK)), DEC);
}
*/
// char x_val, y_val, z_val;
// Serial.print("Stick Values:");
if (ps2x.Button(PSB_L1)){
ps2_data[ZVAL] = 0-linearize(ps2x.Analog(PSS_RY));
ps2_data[XVAL] = 0;
ps2_data[YVAL] = 0;
} else {
ps2_data[XVAL] = linearize(ps2x.Analog(PSS_RX));
ps2_data[YVAL] = 0-linearize(ps2x.Analog(PSS_LY));
ps2_data[ZVAL] = 0;
}
ps2_data[BUTTONS] = (char)(ps2x.ButtonDataByte()>>4) & 0x0F;
ps2_data[BUTTONS] |= (char)(ps2x.ButtonDataByte()>>8) & 0xF0;
/*
Serial.print(linearize(x_val), DEC);
Serial.print(",");
Serial.print(linearize(y_val), DEC);
Serial.print(",");
Serial.println(linearize(z_val), DEC);
*/
}
void ps2_read_old(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
*/
if(error != 0)
return;
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button
if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
delay(50);
}