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I'm not very literate on X4 modding, but I know that mod files are XML files or XML patches.
My plan is to add an XML loader module that uses lxml just as it is used right now. This module will chose to load XML files provided by mods instead of the vanilla ones, or apply XML patches over the vanilla files when they are loaded.
A problem that I foresee is that X4FProjector currently looks for files in certain paths based on file name and type. I'm not sure if mods are obligated to follow the same rules as vanilla files. Maybe someone can provide me with more information about this.
The text was updated successfully, but these errors were encountered:
I'm not very literate on X4 modding, but I know that mod files are XML files or XML patches.
My plan is to add an XML loader module that uses lxml just as it is used right now. This module will chose to load XML files provided by mods instead of the vanilla ones, or apply XML patches over the vanilla files when they are loaded.
A problem that I foresee is that X4FProjector currently looks for files in certain paths based on file name and type. I'm not sure if mods are obligated to follow the same rules as vanilla files. Maybe someone can provide me with more information about this.
The text was updated successfully, but these errors were encountered: