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game.js
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let gamePattern = []
let userClickedPattern = []
const buttonColors = ["red", "blue", "green", "yellow"]
let level = 0
let started = false
$(document).keydown(function() {
if(!started) {
$("#level-title").text(`Level ${level}`)
nextSequence()
started = true
}
})
function nextSequence() {
userClickedPattern = []
level++
$("#level-title").text(`Level ${level}`)
let randomNumber = Math.floor(Math.random() * 4)
let randomChosenColor = buttonColors[randomNumber]
gamePattern.push(randomChosenColor)
$(`#${randomChosenColor}`).fadeIn(100).fadeOut(100).fadeIn(100)
playSound(randomChosenColor)
}
$(".btn").on("click", function () {
let userChosenColor = this.id
userClickedPattern.push(userChosenColor)
playSound(userChosenColor)
animatePress(userChosenColor)
checkAnswer(userClickedPattern.length - 1)
})
function playSound(name) {
let audio = new Audio(`sounds/${name}.mp3`)
audio.play()
}
function animatePress(currentColor) {
$(`#${currentColor}`).addClass("pressed")
setTimeout(function() {
$(`#${currentColor}`).removeClass("pressed")
}, 100)
}
function checkAnswer(currentLevel) {
if(userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("success")
if(userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence()
}, 1000)
}
} else {
let audio = new Audio("sounds/wrong.mp3")
audio.play()
$("body").addClass("game-over")
setTimeout(function() {
$("body").removeClass("game-over")
}, 200)
$("#level-title").text("Game Over, Press Any Key to Restart")
startOver()
}
}
function startOver() {
level = 0
gamePattern = []
started = false
}