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Dracurouge.toml
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Dracurouge.toml
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[[ test ]]
game_system = "Dracurouge"
input = "DR"
output = "(DR) > 4D6 > [ 3, 4, 5, 6 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 5 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR"
output = "(DR) > 4D6 > [ 3, 4, 6, 6, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR"
output = "(DR) > 4D6 > [ 3, 6, 6, 6, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR"
output = "(DR) > 4D6 > [ 1, 1, 3, 4, 10 ]"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 3 },
{ sides = 6, value = 1 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR"
output = "(DR) > 4D6 > [ 1, 1, 1, 3, 10 ]"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 3 },
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6"
output = "(DR6) > 6D6 > [ 1, 2, 3, 5, 5, 6 ]"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 3 },
{ sides = 6, value = 2 },
{ sides = 6, value = 5 },
{ sides = 6, value = 5 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6"
output = "(DR6) > 6D6 > [ 5, 5, 6, 6, 6, 6, 10, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
{ sides = 6, value = 5 },
{ sides = 6, value = 5 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6"
output = "(DR6) > 6D6 > [ 5, 6, 6, 6, 6, 6, 10, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
{ sides = 6, value = 5 },
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6"
output = "(DR6) > 6D6 > [ 1, 1, 5, 6, 6, 6, 10, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
{ sides = 6, value = 5 },
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6"
output = "(DR6) > 6D6 > [ 1, 1, 1, 5, 6, 6, 10, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
{ sides = 6, value = 5 },
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6"
output = "(DR6) > 6D6 > [ 1, 1, 1, 1, 6, 6, 10, 10, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR+1"
output = "(DR+1) > 4D6+1 > [ 3, 4, 5, 6+1 ] > [ 3, 4, 5, 7 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 5 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR+2"
output = "(DR+2) > 4D6+2 > [ 3, 4, 6, 6+2, 10 ] > [ 3, 4, 6, 8, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR6+2"
output = "(DR6+2) > 6D6+2 > [ 1, 1, 3, 4, 6, 6+2, 10, 10 ] > [ 1, 1, 3, 4, 6, 8, 10, 10 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DR+0"
output = "(DR+0) > 4D6 > [ 3, 4, 5, 6 ]"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 5 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DRR4"
output = "(DRR4) > 4D6 > [ 3, 4, 5, 6 ] > 18"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 5 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DRR4"
output = "(DRR4) > 4D6 > [ 3, 4, 6, 6 ] > 19"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
{ sides = 6, value = 4 },
]
[[ test ]]
game_system = "Dracurouge"
input = "DRR6"
output = "(DRR6) > 6D6 > [ 1, 1, 5, 6, 6, 6 ] > 25"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
{ sides = 6, value = 5 },
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RT"
output = "反応表(11) > ドラク:空に輝く紅い月を仰ぐ/ローゼンブルク:鼻で笑う/ヘルズガルド:自粛を呼びかける咳払いをする/ダストハイム:眉を寄せて考え込む/アヴァローム:欠伸を噛み殺す/ノスフェラス:冥王領の方角を睨む/ゲイズヴァルト:相手を見下すように見る/カインシルト:両手で顔を覆う"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RT"
output = "反応表(36) > ドラク:己の紋章をじっと見つめる/ローゼンブルク:マントから無数の蝶が飛び立つ/ヘルズガルド:冷たい視線で相手を一瞥する/ダストハイム:一瞬、姿が霧に包まれぼやける/アヴァローム:思わせぶりな言葉や仕草をする/ノスフェラス:何か決心したように顔を上げる/ゲイズヴァルト:目から光が炎のように噴き上がる/カインシルト:血統を捨てた理由について語る"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RT"
output = "反応表(56) > 領主:手の中にチェスの駒を具現化する/近衛:緊張した視線を周囲に巡らす/遍歴:相手を褒めそやし口づけを求める/賢者:深い知識で詳しい説明をする/狩人:突然振り向いて背後に警戒する/夜獣:獰猛な笑みを浮かべる/将軍:他者をいさめる/僧正:他者の言葉に大いに感動する/空駆:己の乗騎と、食事を分け合う/船長:情熱的に、誰かをかき口説く/寵童:主以外の騎士を、じっと見つめてしまう/仲立:笑顔で会話しつつ、相手の真意を探る/技師:思いついた人形の部位を具現化してみる/博士:誰かのあまりに低い知的水準を嘆く/星読:誰かに、興味深い星が宿っていることに気づく/後見:他の者らを紹介させ合い、縁を取り持つ"
rands = [
{ sides = 6, value = 5 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RT"
output = "反応表(65) > 領主:重々しく名乗りを上げる/近衛:主の袖を握りしめる/遍歴:格上の前に跪いて礼を尽くす/賢者:月を見上げドラクルを褒め讃える/狩人:ぼそりと名乗りをあげる/夜獣:獲物を狙う目で、他の騎士を見る/将軍:他者を激励する/僧正:真祖の印を強く握りしめる/空駆:乗騎を抱きしめて撫でながら褒める/船長:異郷の様々な情景を具現化して見せる/寵童:切なげな溜息をつく/仲立:誰かについて、惜しみない賞賛を語る/技師:誰かの美しさに目を奪われる/博士:誰かに研究への協力を頼みこむ/星読:空に手を軽く振り、雲で特定の星を隠す/後見:庇護対象に、控えめな助言を与える"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 5 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RT"
output = "反応表(66) > 領主:口元を隠しつつ上品に笑う/近衛:主に対する、周囲の態度を咎める/遍歴:格下や人間に微笑みかける/賢者:他の騎士の感情をいさめる/狩人:格下を見下した目で見る/夜獣:自虐的な言葉をつぶやく/将軍:部下や民からの報告を聞く/僧正:天の紅き月へ感謝を捧げる/空駆:己の乗騎を得た次第について語る/船長:遥か遠い奇妙な島や海域について語る/寵童:主の手を取り、その指を舐める/仲立:誰かを嫌味でない程度に褒めそやす/技師:誰かの仕草に、嘆息して感動を覚える/博士:己なりに知的な言葉で誰かを賛辞する/星読:空に手を差し出し、紅月をさらに輝かせる/後見:庇護対象に微笑みかけ、わずかに褒める"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDF"
output = "反応表(11) > ドラク:空に輝く紅い月を仰ぐ"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTNF"
output = "反応表(36) > ノスフェラス:何か決心したように顔を上げる"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDF"
output = "反応表(66) > 領主:口元を隠しつつ上品に笑う"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTAN"
output = "反応表(66) > 夜獣:自虐的な言葉をつぶやく"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTMN"
output = "反応表(16) > ダストハイム:目を閉じ、過去に想いを馳せる"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTGE"
output = "反応表(11) > ゲイズヴァルト:相手を見下すように見る"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTGE"
output = "反応表(36) > ゲイズヴァルト:目から光が炎のように噴き上がる"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTGE"
output = "反応表(41) > 将軍:机や壁を叩きつつ、激昂する"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTGE"
output = "反応表(66) > 将軍:部下や民からの報告を聞く"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTKB"
output = "反応表(11) > カインシルト:両手で顔を覆う"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTKB"
output = "反応表(36) > カインシルト:血統を捨てた理由について語る"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTKB"
output = "反応表(41) > 僧正:深々とため息をつく"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTKB"
output = "反応表(66) > 僧正:天の紅き月へ感謝を捧げる"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDH"
output = "反応表(41) > 空駆:乗騎が他を退け、過剰に守ろうとする"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDH"
output = "反応表(66) > 空駆:己の乗騎を得た次第について語る"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDK"
output = "反応表(41) > 船長:少しばかり下世話な冗句を言う"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDK"
output = "反応表(66) > 船長:遥か遠い奇妙な島や海域について語る"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDL"
output = "反応表(41) > 寵童:主の影にそっと隠れる"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDL"
output = "反応表(66) > 寵童:主の手を取り、その指を舐める"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDV"
output = "反応表(41) > 仲立:他者を冷たい目で品定めする"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDV"
output = "反応表(66) > 仲立:誰かを嫌味でない程度に褒めそやす"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDU"
output = "反応表(41) > 技師:持ち歩いていた人形の部位を弄ぶ"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDU"
output = "反応表(66) > 技師:誰かの仕草に、嘆息して感動を覚える"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDD"
output = "反応表(41) > 博士:素晴らしい着想を得て、奇声をあげる"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDD"
output = "反応表(66) > 博士:己なりに知的な言葉で誰かを賛辞する"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDS"
output = "反応表(41) > 星読:空に同調しすぎて、一瞬だけ具現化が解ける"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDS"
output = "反応表(66) > 星読:空に手を差し出し、紅月をさらに輝かせる"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDS"
output = "反応表(41) > 星読:空に同調しすぎて、一瞬だけ具現化が解ける"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDS"
output = "反応表(66) > 星読:空に手を差し出し、紅月をさらに輝かせる"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDG2"
output = "反応表(41) > 後見:己の過去に搦めて、誰かを説教してしまう"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTDG2"
output = "反応表(66) > 後見:庇護対象に微笑みかけ、わずかに褒める"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "RTZZ"
output = ""
rands = []
[[ test ]]
game_system = "Dracurouge"
input = "HRT"
output = "異端の反応表(11) > 異端卿:床を睨み意識を何とか保つ/ヴルコラク:己の頭をかきむしる/ナハツェーラ:生きたものをじっと見つめる/カルンシュタイン:姿が霧に包まれぼやける/グリマルキン:その場で居眠りする/ストリガ:翼をきつく閉じて怯える/メリュジーヌ:ぼんやりと遠くを眺める/フォーン:より退廃的な衣装をまとう/ホムンクルス:苦しそうに咳き込みながら膝をつく/エナメルム:人形の虚ろな表情からは何もわからない/サングィナリエ:怒りや欲望で、顔が怪物のように醜くゆがむ/アールヴ:平然と場の空気を無視した発言をする/ヴィーヴル:周囲の者は、圧迫感と居心地の悪さを感じる/ルーガルー:巨大な狼の姿となって、警戒も露にうなる/アルラウネ:不満を漏らしたり、軽い我儘を言ったりする/フリッガ:その影が巨大な蜘蛛となって、蠢く"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRT"
output = "異端の反応表(36) > 異端卿:恐ろしい目で他者を見る/ヴルコラク:決意した顔で、正面を見る/ナハツェーラ:手の中に髑髏を具現化する/カルンシュタイン:豪奢な衣装を具現化してまとう/グリマルキン:他者にじゃれつく/ストリガ:周囲に無数の小鳥が集まる/メリュジーヌ:他者に下半身を絡め抱きしめる/フォーン:他者を口説き始める/ホムンクルス:ほんのかすかな笑顔が浮かぶ/エナメルム:断片的に、かつての魂の記憶が蘇る/サングィナリエ:余裕のある不敵な笑みを浮かべる/アールヴ:誰かの振る舞いに嘆息し、大いに感動を覚える/ヴィーヴル:その姿が一瞬、巨大な龍に見える/ルーガルー:目を閉じて、故郷たる自然に思いを馳せる/アルラウネ:己に咲く花を摘み、誰かに手渡す(瞬時に再生)/フリッガ:誰かに、狂気の如き恋心を抱き始める"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRT"
output = "異端の反応表(41) > 野伏:露骨に、騎士から距離をとる/流浪:呆れた様子でため息をつく/密使:周りを値踏みする目で見る/魔女:誰もいないところに話しかける/剣士:騎士の礼儀作法を嘲笑い、茶化す/検体:肉体が異形化しようとするように、波打つ"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRT"
output = "異端の反応表(66) > 野伏:己の土地について語る/流浪:他者に異郷の珍しい品を渡す/密使:他者に積極的に話しかける/魔女:手の中に青白い炎を具現化する/剣士:かつての戦いや冒険について語る/検体:誰かに、己の苦しみからの助けを求める"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTLS"
output = "異端の反応表(11) > 異端卿:床を睨み意識を何とか保つ"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTLS"
output = "異端の反応表(36) > 異端卿:恐ろしい目で他者を見る"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTLS"
output = "異端の反応表(41) > 密使:周りを値踏みする目で見る"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTLS"
output = "異端の反応表(66) > 密使:他者に積極的に話しかける"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTVW"
output = "異端の反応表(11) > ヴルコラク:己の頭をかきむしる"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTVW"
output = "異端の反応表(36) > ヴルコラク:決意した顔で、正面を見る"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTVW"
output = "異端の反応表(41) > 野伏:露骨に、騎士から距離をとる"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTVW"
output = "異端の反応表(66) > 野伏:己の土地について語る"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTNN"
output = "異端の反応表(11) > ナハツェーラ:生きたものをじっと見つめる"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTNN"
output = "異端の反応表(36) > ナハツェーラ:手の中に髑髏を具現化する"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTNN"
output = "異端の反応表(41) > 流浪:呆れた様子でため息をつく"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTNN"
output = "異端の反応表(66) > 流浪:他者に異郷の珍しい品を渡す"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTKS"
output = "異端の反応表(11) > カルンシュタイン:姿が霧に包まれぼやける"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTKS"
output = "異端の反応表(36) > カルンシュタイン:豪奢な衣装を具現化してまとう"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTKS"
output = "異端の反応表(41) > 密使:周りを値踏みする目で見る"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTKS"
output = "異端の反応表(66) > 密使:他者に積極的に話しかける"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTGH"
output = "異端の反応表(11) > グリマルキン:その場で居眠りする"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTGH"
output = "異端の反応表(41) > 魔女:誰もいないところに話しかける"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTGH"
output = "異端の反応表(66) > 魔女:手の中に青白い炎を具現化する"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTSN"
output = "異端の反応表(11) > ストリガ:翼をきつく閉じて怯える"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTSN"
output = "異端の反応表(36) > ストリガ:周囲に無数の小鳥が集まる"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTSN"
output = "異端の反応表(41) > 流浪:呆れた様子でため息をつく"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTSN"
output = "異端の反応表(66) > 流浪:他者に異郷の珍しい品を渡す"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTMH"
output = "異端の反応表(11) > メリュジーヌ:ぼんやりと遠くを眺める"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTMH"
output = "異端の反応表(36) > メリュジーヌ:他者に下半身を絡め抱きしめる"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTMH"
output = "異端の反応表(41) > 魔女:誰もいないところに話しかける"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTMH"
output = "異端の反応表(66) > 魔女:手の中に青白い炎を具現化する"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTFW"
output = "異端の反応表(11) > フォーン:より退廃的な衣装をまとう"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTFW"
output = "異端の反応表(36) > フォーン:他者を口説き始める"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTFW"
output = "異端の反応表(41) > 野伏:露骨に、騎士から距離をとる"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTFW"
output = "異端の反応表(66) > 野伏:己の土地について語る"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTEF"
output = "異端の反応表(11) > エナメルム:人形の虚ろな表情からは何もわからない"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTEF"
output = "異端の反応表(36) > エナメルム:断片的に、かつての魂の記憶が蘇る"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTEF"
output = "異端の反応表(41) > 剣士:騎士の礼儀作法を嘲笑い、茶化す"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTEF"
output = "異端の反応表(66) > 剣士:かつての戦いや冒険について語る"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTHX"
output = "異端の反応表(11) > ホムンクルス:苦しそうに咳き込みながら膝をつく"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTHX"
output = "異端の反応表(36) > ホムンクルス:ほんのかすかな笑顔が浮かぶ"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTHX"
output = "異端の反応表(41) > 検体:肉体が異形化しようとするように、波打つ"
rands = [
{ sides = 6, value = 4 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTHX"
output = "異端の反応表(66) > 検体:誰かに、己の苦しみからの助けを求める"
rands = [
{ sides = 6, value = 6 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTS2X"
output = "異端の反応表(11) > サングィナリエ:怒りや欲望で、顔が怪物のように醜くゆがむ"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTS2X"
output = "異端の反応表(36) > サングィナリエ:余裕のある不敵な笑みを浮かべる"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTAX"
output = "異端の反応表(11) > アールヴ:平然と場の空気を無視した発言をする"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTAX"
output = "異端の反応表(36) > アールヴ:誰かの振る舞いに嘆息し、大いに感動を覚える"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTV2X"
output = "異端の反応表(11) > ヴィーヴル:周囲の者は、圧迫感と居心地の悪さを感じる"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTV2X"
output = "異端の反応表(36) > ヴィーヴル:その姿が一瞬、巨大な龍に見える"
rands = [
{ sides = 6, value = 3 },
{ sides = 6, value = 6 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTL2X"
output = "異端の反応表(11) > ルーガルー:巨大な狼の姿となって、警戒も露にうなる"
rands = [
{ sides = 6, value = 1 },
{ sides = 6, value = 1 },
]
[[ test ]]
game_system = "Dracurouge"
input = "HRTL2X"
output = "異端の反応表(36) > ルーガルー:目を閉じて、故郷たる自然に思いを馳せる"
rands = [
{ sides = 6, value = 3 },