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Add modules that are built per engine #60
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what happens with steam when deploying to android and other platforms that steam does not support? |
it is simply disabled, and un-usable but still in the system so you don't have to worry about it crashing your game @Starkium |
curious to see how this goes, this is a lot more of a pain in the butt in unreal for sure. |
Well, I can make it work for all platforms, thats probably a good idea. Eg. to work on web but be no-op. |
Thins we wanna add now-ish: orchestrator Ideas (future): |
Modules:
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