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Add modules that are built per engine #60

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Ughuuu opened this issue Oct 18, 2024 · 6 comments
Closed

Add modules that are built per engine #60

Ughuuu opened this issue Oct 18, 2024 · 6 comments
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enhancement New feature or improvement topic:core Changes related to core files. topic:editor Changes related to editor files.

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@Ughuuu
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Ughuuu commented Oct 18, 2024

Modules:

@Ughuuu Ughuuu changed the title Modules that are built per engine Add modules that are built per engine Oct 18, 2024
@Starkium Starkium added the enhancement New feature or improvement label Oct 19, 2024
@Bioblaze
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Bioblaze commented Jan 28, 2025

  • Steam
  • CSV Support
  • .ENV Support
  • Sqlite Support

@Bioblaze Bioblaze added topic:editor Changes related to editor files. topic:core Changes related to core files. labels Jan 28, 2025
@Starkium
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what happens with steam when deploying to android and other platforms that steam does not support?

@Bioblaze
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it is simply disabled, and un-usable but still in the system so you don't have to worry about it crashing your game @Starkium

@Starkium
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curious to see how this goes, this is a lot more of a pain in the butt in unreal for sure.

@Ughuuu
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Ughuuu commented Jan 28, 2025

Well, I can make it work for all platforms, thats probably a good idea. Eg. to work on web but be no-op.
Alternative is that it's not built on web(and mobile) and on those if you even have the node will error (gdscript error, so not too bad)

@Ughuuu
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Ughuuu commented Jan 29, 2025

Thins we wanna add now-ish:

orchestrator
rapier
sandbox
limboai
Godot Whisper
apple sign in

Ideas (future):
Dialogue
Terrain2D

@Bioblaze Bioblaze moved this to In progress in Blazium Engine Roadmap Jan 30, 2025
@Bioblaze Bioblaze closed this as completed Feb 2, 2025
@github-project-automation github-project-automation bot moved this from In progress to Done in Blazium Engine Roadmap Feb 2, 2025
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Labels
enhancement New feature or improvement topic:core Changes related to core files. topic:editor Changes related to editor files.
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3 participants