Skip to content

Commit

Permalink
Fix bgfx_compile_shaders section of README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
euler0 authored and bwrsandman committed Nov 7, 2024
1 parent 1139067 commit b12eb28
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ bgfx_compile_shaders(
SHADERS filenames
VARYING_DEF filename
OUTPUT_DIR directory
[AS_HEADER]
[AS_HEADERS]
)
```
This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`.
Expand All @@ -110,14 +110,14 @@ bgfx_compile_shaders(
SHADERS vs.sc
VARYING_DEF varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADER
AS_HEADERS
)
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE FRAGMENT
SHADERS fs.sc
VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADER
AS_HEADERS
)
add_library(myLib main.cpp vs.sc fs.sc)
Expand Down

0 comments on commit b12eb28

Please sign in to comment.