-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathmain.js
218 lines (191 loc) · 5.36 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
var width = 800;
var height = 600;
function getCanvas() {
return document.getElementById('canvas');
}
window.addEventListener('load', function() {
var canvas = getCanvas();
if(canvas && canvas.getContext) {
var context = canvas.getContext('2d');
if (context) {
context.fillStyle = '#fff';
context.fillRect(0, 0, width, height);
}
}
canvas.addEventListener('mousemove', mouseMove, false);
canvas.addEventListener('mousedown', mouseDown, false);
}, false);
function getEventXCoord(ev){
if(ev.layerX){ //Firefox
return ev.layerX;
}
return ev.offsetX; //Opera
}
function getEventYCoord(ev){
if(ev.layerY){ //Firefox
return ev.layerY;
}
return ev.offsetY; //Opera
}
function Vector(x, y){
this.x = x;
this.y = y;
this.color = '#000';
this.draw = function() {
var canvas = getCanvas();
context = canvas.getContext('2d');
context.strokeStyle = this.color; //black
// Let's subtract half of the width and height of the fillRect so that it'll look exactly the point where it
// interesect
context.fillRect(this.x-2.5, this.y-2.5, 5, 5);
};
this.scalarMult = function(scalar){
return new Vector(this.x * scalar, this.y * scalar);
};
this.dot = function(v2) {
return this.x * v2.x + this.y * v2.y;
};
this.perp = function() {
return new Vector(-1 * this.y, this.x);
};
this.subtract = function(v2) {
return this.add(v2.scalarMult(-1));//new Vector(this.x - v2.x, this.y - v2.y);
};
this.add = function(v2) {
return new Vector(this.x + v2.x, this.y + v2.y);
};
}
function Segment(p1, p2){
this.p1 = p1;
this.p2 = p2;
this.draw = function() {
var canvas = getCanvas();
context = canvas.getContext('2d');
context.strokeStyle = '#000'; //black
context.lineWidth = 4;
context.beginPath();
context.moveTo(p1.x, p1.y);
context.lineTo(p2.x, p2.y);
context.closePath();
context.stroke();
};
}
// the cross product of vectors v1 and v2.
function cross(v1, v2) {
return v1.x * v2.y - v2.x * v1.y;
}
/*
determines if the 3 points, p1, p2, p3 form a strictly right turn (i.e. they can't be collinear)
*/
function rightTurn(p1, p2, p3)
{
var v1 = p2.subtract(p1);
var v2 = p3.subtract(p2);
//returns true of the vector from p2 to p3 is a right turn compared to the vector from p1 to p2.
if(cross(v1, v2) < 0){
return true;
}
return false;
}
/*
determines if the 3 points, p1, p2, p3 form a strictly left turn (i.e. they can't be collinear)
*/
function leftTurn(p1, p2, p3){
var v1 = p2.subtract(p1);
var v2 = p3.subtract(p2);
//returns true of the vector from p2 to p3 is a left turn compared to the vector from p1 to p2.
if(cross(v1, v2) > 0){
return true;
}
return false;
}
/*
seg1 is represented by p + t * r where 0 <= t <= 1
seg2 is represented by q + u * s where 0 <= u <= 1
the intersection of line 1 and line 2 is given by
p + t*r = q + u*s,
let x be the two dimensional cross product then
(p + t*r) x s = (q + u*s) x s = q x s
which solving for t gives
t = (q - p) x s / (r x s).
similarly solving for u gives
u = (q - p) x r / (r x s).
the segments intersect if 0 <= t <= 1 and 0 <= 1 <= u.
If r x s is zero then the lines are parallel, in which case if
(q - p) x r = 0 then the lines are co-linear.
*/
//determine if segments [x1, x2] and [x3, x4] intersect
function intersect1d(x1, x2, x3, x4){
if((x2 >= x3 || x2 >= x4) && (x1 <= x3 || x1 <= x4)){
return 1;
}
return 0;
}
var epsilon = 10e-6;
var DONT_INTERSECT = 0;
var PARALLEL_DONT_INTERSECT = 1;
var COLLINEAR_DONT_INTERSECT = 2;
var INTERSECT = 3;
var COLLINEAR_INTERSECT = 4;
function intersect(seg1, seg2, intersectionPoint) {
p = seg1.p1;
r = seg1.p2.subtract(seg1.p1);
q = seg2.p1;
s = seg2.p2.subtract(seg2.p1);
rCrossS = cross(r, s);
// line segments are parallel
if(rCrossS <= epsilon && rCrossS >= -1 * epsilon){
// line segments are collinear
if(cross(q.subtract(p), s) <= epsilon && cross(q.subtrac(p), s) >= -1 * epsilon){
if(intersect1d(seg1.p1.x, seg1.p2.x, seg2.p1.x, seg2.p2.x) == 1){
return COLLINEAR_INTERSECT;
}else{
return COLLINEAR_DONT_INTERSECT;
}
}
return PARALLEL_DONT_INTERSECT;
}
t = cross(q.subtract(p), s)/rCrossS;
u = cross(q.subtract(p), r)/rCrossS;
if(0 <= u && u <= 1 && 0 <= t && t <= 1){
intPoint = p.add(r.scalarMult(t));
intersectionPoint.x = intPoint.x;
intersectionPoint.y = intPoint.y;
return INTERSECT;
}else{
return DONT_INTERSECT;
}
}
function mouseDown(ev){
var canvas = getCanvas();
context = canvas.getContext('2d');
debug = 1;
}
function getLine2(){
return new Segment(new Vector(0, 100), new Vector(150, 50));
}
function drawLine2(){
var canvas = getCanvas();
context = canvas.getContext('2d');
}
var debug = 1;
function mouseMove(ev) {
var canvas = getCanvas();
context = canvas.getContext('2d');
context.fillStyle = '#fff';
context.fillRect(0, 0, width, height);
context.fillStyle = '#f00'; //red
context.strokeStyle = '#000'; //green
context.lineWidth = 4;
var x = getEventXCoord(ev);
var y = getEventYCoord(ev);
var seg1 = new Segment(new Vector(0, 0), new Vector(x, y));
seg1.draw();
var seg2 = new Segment(new Vector(0, 100), new Vector(100, 50));
seg2.draw();
var intersectionPoint = new Vector(0, 0);
if(intersect(seg1, seg2, intersectionPoint) == INTERSECT){
intersectionPoint.color = '#f00';
intersectionPoint.draw();
}
}