Contributing to Bitcore
=======

We're working hard to make *bitcore* the most powerful JavaScript library for working with digibyte. Our goal is to have *digibyte* be a library that can be used by anyone interested in digibyte, and to level expertise differences with great design and documentation.

## Community

If there are any questions, etc., please feel to ask in one of the community channels:

- https://labs.bitpay.com/c/bitcore (Support Forum)
- https://gitter.im/bitpay/bitcore (Development Chat)

## Quick Checklist

Ideally, please make sure to run:

* `gulp test` passes all the tests (We run tests against Node.js v0.10, v0.12, io.js, and modern browsers)
* `gulp coverage` covers 100% of the branches of your code (See `coverage/lcov-report/index.html` for details)
* `gulp lint` doesn't complain about your changes

## Design Guidelines

These are some global design goals in bitcore that any change must adhere.

### D1 - Naming Matters

We take our time with picking names. Code is going to be written once, and read hundreds of times.

We were inspired to name this rule first due to Uncle Bob's great work *Clean Code*, which has a whole chapter on this subject.

In particular, you may notice that some names in this library are quite long for the average JavaScript user. That's because we prefer a long but comprehensible name than an abbreviation that might confuse new users.

### D2 - Tests

Write a test for all your code. We encourage Test Driven Development so we know when our code is right. We have increased test coverage from 80% to around 95% and are targeting 100% as we move towards our 1.0 release.

### D3 - Robustness Principle

*Be conservative in what you send, be liberal in what you accept.*

Interfaces should accept as many types of arguments as possible, so there's no mental tax on using them: we want to avoid questions such as "should I use a string here or a buffer?", "what happens if I'm not sure if the type of this variable is an Address instance or a string with it encoded in base-58?" or "what kind of object will I receive after calling this function?".

Accept a wide variety of use cases and arguments, always return an internal form of an object. For example, the class `PublicKey` can accept strings or buffers with a DER encoded public key (either compressed or uncompressed), another PublicKey, a PrivateKey, or a Point, an instance of the `elliptic.js` library with the point in digibyte's elliptic curve that represents the public key.

### D4 - Consistency Everywhere

Consistency on the way classes are used is paramount to allow an easier understanding of the library.

## Style Guidelines

The design guidelines have quite a high abstraction level. These style guidelines are more concrete and easier to apply, and also more opinionated. The design guidelines mentioned above are the way we think about general software development and we believe they should be present in any software project.

### General

#### G0 - Default to Felixge's Style Guide

Follow this Node.js Style Guide: https://github.com/felixge/node-style-guide#nodejs-style-guide

#### G1 - No Magic Numbers

Avoid constants in the code as much as possible. Magic strings are also magic numbers.

#### G2 - Internal Objects Should be Instances

If a class has a `publicKey` member, for instance, that should be a `PublicKey` instance.

#### G3 - Internal Amounts Must be Integers Representing Satoshis

Avoid representation errors by always dealing with satoshis. For conversion for frontends, use the `Unit` class.

#### G4 - Internal Network References Must be Network Instances

A special case for [G2](#g2---general-internal-objects-should-be-instances) all network references must be `Network` instances (see `lib/network.js`), but when returned to the user, its `.name` property should be used.

#### G5 - Objects Should Display Nicely in the Console

Write a `.inspect()` method so an instance can be easily debugged in the console.

#### G6 - Naming Utility Namespaces

Name them in UpperCamelCase, as they are namespaces.

DO:
```javascript
var BufferUtil = require('./util/buffer');
```
DON'T:
```javascript
var bufferUtil = require('./util/buffer');
```

#### G7 - Standard Methods

When possible, bitcore objects should have standard methods on an instance prototype:
* `toObject/toJSON` - A plain JavaScript object that `JSON.stringify` can call
* `toString` - A string representation of the instance
* `toBuffer` - A hex Buffer

These should have a matching static method that can be used for instantiation:
* `fromObject` - Should be able to instantiate with the output from `toObject/toJSON`
* `fromString` - Should be able to instantiate with output from `toString`
* `fromBuffer` - Should likewise be able to instantiate from output from `toBuffer`

`JSON.stringify` and `JSON.parse` are expected to be handled outside of the scope of Bitcore methods. For example, calling `JSON.stringify` on an Bitcore object will behave as expected and call `transaction.toJSON()` and then stringify it:

```javascript
var transactionString = JSON.stringify(transaction);
```

Likewise to instantiate a transaction from that string:

```javascript
var data = JSON.parse(transactionString);
var tx = new Transaction(data);
```

### Errors

#### E1 - Use bitcore.Errors

We've designed a structure for Errors to follow and are slowly migrating to it.

Usage:
* Errors are generated in the file `lib/errors/index.js` by invoking `gulp errors`.
* The specification for errors is written in the `lib/errors/spec.js` file.
* Whenever a new class is created, add a generic error for that class in `lib/errors/spec.js`.
* Specific errors for that class should subclass that error. Take a look at the structure in `lib/errors/spec.js`, it should be clear how subclasses are generated from that file.

#### E2 - Provide a `getValidationError` Static Method for Classes

### Interface

#### I1 - Code that Fails Early

In order to deal with JavaScript's weak typing and confusing errors, we ask our code to fail as soon as possible when an unexpected input was provided.

There's a module called `util/preconditions`, loosely based on `preconditions.js`, based on `guava`, that we use for state and argument checking. It should be trivial to use. We recommend using it on all methods, in order to improve robustness and consistency.

```javascript
$.checkState(something === anotherthing, 'Expected something to be anotherthing');
$.checkArgument(something < 100, 'something', 'must be less than 100');
$.checkArgumentType(something, PrivateKey, 'something'); // The third argument is a helper to mention the name of the argument
$.checkArgumentType(something, PrivateKey); // but it's optional (will show up as "(unknown argument)")
```

#### I2 - Permissive Constructors

Most classes have static methods named `fromBuffer`, `fromString`, `fromJSON`. Whenever one of those methods is provided, the constructor for that class should also be able to detect the type of the arguments and call the appropriate method.

#### I3 - Method Chaining

For classes that have a mutable state, most of the methods that can be chained *SHOULD* be chained, allowing for interfaces that read well, like:

```javascript
var transaction = new Transaction()
    .from(utxo)
    .to(address, amount)
    .change(address)
    .sign(privkey);
```

#### I4 - Copy Constructors

Constructors, when provided an instance of the same class, should:
* Return the same object, if the instances of this class are immutable
* Return a deep copy of the object, if the instances are mutable

Examples:
```javascript
function MyMutableClass(arg) {
  if (arg instanceof MyMutableClass) {
    return MyMutableClass._deepCopy(arg);
  }
  // ...
}
function ImmutableClass(arg) {
  if (arg instanceof ImmutableClass) {
    return arg;
  }
  // ...
}
```

#### I5 - No New Keyword for Constructors

Constructors should not require to be called with `new`. This rule is not heavily enforced, but is a "nice to have".

```javascript
function NoNewRequired(args) {
  if (!(this instanceof NoNewRequired)) {
    return new NoNewRequired(args);
  }
  // ...
}
```

### Testing

#### T1 - Tests Must be Written Elegantly

Style guidelines are not relaxed for tests. Tests are a good way to show how to use the library, and maintaining them is extremely necessary.

Don't write long tests, write helper functions to make them be as short and concise as possible (they should take just a few lines each), and use good variable names.

#### T2 - Tests Must not be Random

Inputs for tests should not be generated randomly. Also, the type and structure of outputs should be checked.

#### T3 - Require 'bitcore' and Look up Classes from There

This helps to make tests more useful as examples, and more independent of where they are placed. This also helps prevent forgetting to include all submodules in the bitcore object.

DO:
```javascript
var bitcore = require('../');
var PublicKey = bitcore.PublicKey;
```
DON'T:
```javascript
var PublicKey = require('../lib/publickey');
```

#### T4 - Data for Tests Included in a JSON File

If possible, data for tests should be included in a JSON file in the `test/data` directory. This improves interoperability with other libraries and keeps tests cleaner.

### Documentation

#### D1 - Guide and API Reference

All modules should include a developer guide and API reference. The API reference documentation is generated using JSDOC. Each function that exposes a public API should include a description, @return and @param, as appropriate. The general documentation guide for the module should be located in the `docs/guide` directory and is written in GitHub Flavored Markdown.

#### D2 - Proofread

Please proofread documentation to avoid unintentional spelling and grammatical mistakes before submitting a pull request.

## Pull Request Workflow

Our workflow is based on GitHub's pull requests. We use feature branches, prepended with: `test`, `feature`, `fix`, `refactor`, or `remove` according to the change the branch introduces. Some examples for such branches are:
```sh
git checkout -b test/some-module
git checkout -b feature/some-new-stuff
git checkout -b fix/some-bug
git checkout -b remove/some-file
```

We expect pull requests to be rebased to the master branch before merging:
```sh
git remote add bitpay git@github.com:bitpay/bitcore.git
git pull --rebase bitpay master
```

Note that we require rebasing your branch instead of merging it, for commit readability reasons.

After that, you can push the changes to your fork, by doing:
```sh
git push origin your_branch_name
git push origin feature/some-new-stuff
git push origin fix/some-bug
```
Finally go to [github.com/bitpay/bitcore](https://github.com/bitpay/bitcore) in your web browser and issue a new pull request.

Main contributors will review your code and possibly ask for changes before your code is pulled in to the main repository.  We'll check that all tests pass, review the coding style, and check for general code correctness. If everything is OK, we'll merge your pull request and your code will be part of bitcore.

If you have any questions feel free to post them to
[github.com/bitpay/bitcore/issues](https://github.com/bitpay/bitcore/issues).

Thanks for your time and code!