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Device compilation throws code signing error #4

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Sjors opened this issue May 29, 2018 · 2 comments
Open

Device compilation throws code signing error #4

Sjors opened this issue May 29, 2018 · 2 comments

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@Sjors
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Sjors commented May 29, 2018

schermafbeelding 2018-05-29 om 10 52 21

It's been four years since I last did any iOs development, so my Xcode configuration skills are a bit rusty. I can work around it by changing the team, but I vaguely remember that it's possible to keep these device-specific settings out of the repo.

@Sjors Sjors changed the title Unable to compile for device due to code signing settings Device compilation throws code signing error May 29, 2018
@biscottigelato
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When I try out other people's Xcode projects from Github, I usually need to change to a unique Bundle identifier, and also need to change Team to myself. Usually works out for me. You might need to do this for more than 1 target if there are multiple targets in the project. I think I should only have 1 target in this project? Test might be the other one so check it out if you are having problem still after changing it for the main target.

@reez
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reez commented Jun 15, 2018

Yup changing the Team as you both mentioned will make it work.

To @Sjors mention of keeping device-specific settings out of the repo, there are options like .xcconfig files or maybe just something simple for this one like updating the Build Settings -> Signing (to remove a default Development Team, etc)?

If that is what @Sjors was talking about, and if @biscottigelato wants me to put up a PR with the change for him to look at, just let me know and I'll be happy to do that-

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