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Currently, a problem when visualizing really big trees (~200k tips) is that there's a delay of a few seconds between clicking on a node and seeing the selection menu pop up. From talking with @ElDeveloper this morning, it would be nice to speed this up.
What about computing quadtrees over the tip coordinate positions? It should then be possible to use the x/y position of the mouse to get the set of tips present in a small portion of the screen
Currently, a problem when visualizing really big trees (~200k tips) is that there's a delay of a few seconds between clicking on a node and seeing the selection menu pop up. From talking with @ElDeveloper this morning, it would be nice to speed this up.
The current code for finding the closest node to a mouse click checks all the nodes in the tree, so if we could quickly rule out a bunch of these nodes then that'd be nice :)
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