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main.js
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var express = require('express'),
fs = require('fs');
//include js object
var s = require('./core/spaceship'),
e = require('./core/event');
var spaceship = new s.Spaceship()
spaceship.addRoom('Life_Support')
spaceship.addRoom('Engine_Room')
spaceship.addRoom('Cockpit')
spaceship.addRoom('CCTVcenter')
spaceship.addRoom('Computer')
spaceship.addRoom('CommandCenter')
spaceship.addPlayer('Engineer')
spaceship.addPlayer('Marine')
spaceship.addPlayer('Firefighter')
spaceship.addEvent("Fire")
//simple server for client static files (everything in /client is visible)
var app = express();
app.use(express.static(__dirname + '/client'));
app.listen(process.env.PORT || 8080);
// les commandes disponible depuis les clients a l'adresse 127.0.0.1/spaceship?command=
app.get('/spaceship', function(req,res) {
switch (req.query.command) {
case 'getStatus':
res.send(spaceship.toJson());
break;
case 'start' :
res.send(spaceship.start());
break;
case 'stop' :
res.send(spaceship.stop());
break;
case 'reset' :
res.send(spaceship.reset());
break;
case 'leaderBoard' :
res.send(spaceship.log.leaderBoard);
break;
case 'result' :
res.sendfile('log/game_'+req.query.game_id+'.txt');
break;
case 'registerteam' :
spaceship.team = req.query.name;
break;
}
})
// les commandes disponible depuis les clients a l'adresse 127.0.0.1/event?player_id=XX&event_id=XXcommand=xxx
app.get('/event', function(req,res) {
switch (req.query.command) {
case 'solve':
res.send(spaceship.getEventById(req.query.event_id).solve(req.query.player_id, req.query));
break;
}
})