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Just a surprising inconsistency. Also no existing game uses both unitmethod=0 and native windgens so this is very low priority. On some level maybe it would actually be good for nanoframes to receive this kind of events (it's easy to ignore such event but hard to emulate it) but it requires some thought on how to best handle it for existing games and/or defaults.
Set the
reclaim.unitMethod
modrule to 0 and reclaim a previously finished windgen. Its unit script will keep receiving wind change events.The text was updated successfully, but these errors were encountered: