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[Merged by Bors] - Only compute sprite color once per quad #7498

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3 changes: 2 additions & 1 deletion crates/bevy_sprite/src/render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -640,11 +640,12 @@ pub fn queue_sprites(

// Store the vertex data and add the item to the render phase
if current_batch.colored {
let vertex_color = extracted_sprite.color.as_linear_rgba_f32();
for i in QUAD_INDICES {
sprite_meta.colored_vertices.push(ColoredSpriteVertex {
position: positions[i],
uv: uvs[i].into(),
color: extracted_sprite.color.as_linear_rgba_f32(),
color: vertex_color,
});
}
let item_start = colored_index;
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