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shader_prepass is broken on main #8577

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nicopap opened this issue May 9, 2023 · 1 comment
Closed

shader_prepass is broken on main #8577

nicopap opened this issue May 9, 2023 · 1 comment
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!

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@nicopap
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nicopap commented May 9, 2023

Bevy version

AdapterInfo {
  name: "AMD Radeon RX 580 Series (RADV POLARIS10)",
  vendor: 4098, device: 26591,
  device_type: DiscreteGpu,
  driver: "radv", driver_info: "Mesa 23.0.3",
  backend: Vulkan
}

I ran cargo run --example shader_prepass, the example runs, but I get the following error. Also, when I press space bar, nothing happens (unlike previous commits, where it displayed the prepass buffers.

2023-05-09T11:51:41.379744Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader: 
error: Entry point fragment at Fragment is invalid
 = Argument 1 varying error
 = Capability MULTISAMPLED_SHADING is not supported
@nicopap nicopap added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! labels May 9, 2023
@mockersf
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mockersf commented May 9, 2023

Should be fixed by #8504

@nicopap nicopap closed this as completed May 29, 2023
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
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