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It's important that Bevy begins to officially support WebGPU, since it is now stable on the browser with > 60% of the browser market. Firefox and Safari will soon follow suit (Firefox sooner).
Currently, Bevy only supports WebGL as a backend, and that's a problem. Major performance benefits can be gained with WebGPU and there's no reason we can't change the backend-bit and fallback to WebGL (the only current backend for Bevy).
What solution would you like?
Attempt to use WebGPU on WASM, and fallback to WebGL (the only backend-bit Bevy uses currently).
Additional context
This seems uncontroversial for the team, as I've seen previous conversations by members such as @mockersf stating that WebGPU support should be tackled when the browsers actually roll out WebGPU stable. Now is that time.
The text was updated successfully, but these errors were encountered:
What problem does this solve or what need does it fill?
WebGPU is now shipping on major platforms, like stable Chrome, as of April 6th 2023.
https://developer.chrome.com/blog/webgpu-release/
It's important that Bevy begins to officially support WebGPU, since it is now stable on the browser with > 60% of the browser market. Firefox and Safari will soon follow suit (Firefox sooner).
Currently, Bevy only supports WebGL as a backend, and that's a problem. Major performance benefits can be gained with WebGPU and there's no reason we can't change the backend-bit and fallback to WebGL (the only current backend for Bevy).
What solution would you like?
Attempt to use WebGPU on WASM, and fallback to WebGL (the only backend-bit Bevy uses currently).
Additional context
This seems uncontroversial for the team, as I've seen previous conversations by members such as @mockersf stating that WebGPU support should be tackled when the browsers actually roll out WebGPU stable. Now is that time.
The text was updated successfully, but these errors were encountered: