Crash on pbr_opaque_mesh_pipeline with opengl backend #8086
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
Bevy version
bevy = "0.10.0"
also tried the (3d_scene) example with0918b30e2925b2ce628d3e89f6e120e68c61a06c
.Relevant system information
What I did
So far I was able to use bevy for some 2d-setups. But when I try to run a 3d example I am constantly running into the same errors.
I tried to run the 3d_scene example locally with
bevy = "0.10.0"
in my Cargo.toml and I also tried running the same example in the repo's example folder. The results are always the same.This might be related to gfx-rs/naga#841 see this comment.
What went wrong
This is the output I get before the app crashes:
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