Custom Materials with Atomic Counter #7030
Labels
A-Reflection
Runtime information about types
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
What problem does this solve or what need does it fill?
After #6988 I've questioned myself if it would be also possible to make custom materials use atomic counter for their AsBindGroup, instead of TypeUUID.
What solution would you like?
Make the AsBindGroup derive also increasing the atomic counter, so that lines like
bevy/examples/shader/shader_material.rs
Line 57 in b6066c3
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