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A-AssetsLoad files from disk to use for things like images, models, and soundsC-BugAn unexpected or incorrect behaviorO-iOSSpecific to the iOS mobile operating systemO-WebSpecific to web (WASM) builds
SolarLiner
added
A-Assets
Load files from disk to use for things like images, models, and sounds
O-Web
Specific to web (WASM) builds
O-iOS
Specific to the iOS mobile operating system
and removed
S-Needs-Triage
This issue needs to be labelled
labels
Apr 11, 2024
A commercial app (Cult) encountered this. You need to be careful to load your assets sequentially unfortunately due to limitations in WASM's memory management.
A commercial app (Cult) encountered this. You need to be careful to load your assets sequentially unfortunately due to limitations in WASM's memory management.
Can this be made the default behavior on WASM builds (loading assets sequentially)? I don't see how this would ever be desirable otherwise. It seems like there's maybe something wrong with the asset loading on web wasm otherwise e.g. memory leak or other parallelism issue. My example explicitly involves low amounts of memory and loading and still triggers the problem.
A-AssetsLoad files from disk to use for things like images, models, and soundsC-BugAn unexpected or incorrect behaviorO-iOSSpecific to the iOS mobile operating systemO-WebSpecific to web (WASM) builds
Bevy version
0.13.1
iOS 17.2
Loading 10 larger images quickly with
asset_server.load(format!("tester{}.webp", x));
on iOS web causes:https://github.com/v-kat/bevy_bad_render_bug_repo has a reproduction
Also see #12678 (reply in thread)
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