You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I have a scenario where occasionally I need to generate a large mesh. I want to use a compute shader to run a noise function and marching cubes.
The only compute shader example I see is directly tied to the renderer as a node on the graph. I need my compute shader to be dispatched entirely separate from rendering, since it only happens every so often as determined by external game logic.
Is there any examples of compute shaders ran separately from the renderer?
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi, I have a scenario where occasionally I need to generate a large mesh. I want to use a compute shader to run a noise function and marching cubes.
The only compute shader example I see is directly tied to the renderer as a node on the graph. I need my compute shader to be dispatched entirely separate from rendering, since it only happens every so often as determined by external game logic.
Is there any examples of compute shaders ran separately from the renderer?
Beta Was this translation helpful? Give feedback.
All reactions