Mirrored Animations #14915
lubomirkurcak
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Mirrored Animations
#14915
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Humanoid characters usually have mirrored bones like
lowerarm.l
andlowerarm.r
.It would be useful to be able to play mirrored animations where animation targets for these bones are swapped.
Here's how I imagine the process could go:
.*\.[rl]
are swappedSome considerations:
How the API could work:
Labeling
Usage
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