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level7.py
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import random
debug_flag = False
movement_flag = False
def generateRandom():
return random.randint(1,20)
def guess():
return input("guess number: ")
def debugState():
global debug_flag
if(debug_flag == False):
debug_flag = True
elif(debug_flag == True):
debug_flag = False
def debugMode():
print(f"secret number was {secret_number}. Secret number changing..")
return generateRandom()
def movementState():
global movement_flag
if(movement_flag == False):
movement_flag = True
elif(movement_flag == True):
movement_flag = False
def movementMode():
global secret_number
if(secret_number < 19):
secret_number +=2
elif(secret_number > 1):
secret_number-=2
return secret_number
def stateMachine(guess_):
if(guess_ == 'x' or guess_ == 'X'):
return 0
elif(guess_ == 'n' or guess_ == 'N'):
print("next game initilazing")
return -1
elif(guess_ == 's' or guess_ == 'S'):
print(f"hack mode on. secret number is {secret_number}")
return 1
elif(guess_ == 'd' or guess_ == 'D'):
debugState()
elif(guess_ == 'm' or guess_ == 'M'):
movementState()
elif(secret_number == int(guess_)):
print("good job, correct guess")
return 0
elif(secret_number > int(guess_)):
print("noo, it's smaller than secret number")
return 1
elif(secret_number < int(guess_)):
print("noo, it's bigger than secret number")
return 1
def Game():
print("NEW GAME STARTING")
global secret_number
secret_number = generateRandom()
while(True):
if(debug_flag == False):
if(movement_flag == True):
print(secret_number)
guess_ = guess()
secret_number = movementMode()
state = stateMachine(guess_)
if(state == -1):
Game()
break
elif(state== 0):
break
elif(movement_flag == False):
guess_ = guess()
state = stateMachine(guess_)
if(state == -1):
Game()
break
elif(state == 0):
break
elif(debug_flag == True):
secret_number = debugMode()
guess_ = guess()
state = stateMachine(guess_)
if(state == -1):
Game()
break
elif(state == 0):
break
Game()