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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0.0)
project(ariel)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/build/cmake")
#Nuparu location (alternatively, /usr/local or /opt/local if not using Nuparu)
set(NUPARU "../Nuparu")
#Set up include and lib paths
include_directories(${NUPARU}/include)
include_directories(${NUPARU}/src)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${NUPARU}/lib/osx)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${NUPARU}/lib/linux /usr/lib64)
elseif(WIN32)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${NUPARU}/lib/win)
endif()
set(GLFW_INCLUDE_DIR ${NUPARU}/include)
set(GLFW_LIBRARY_DIR ${CMAKE_LIBRARY_PATH})
set(GLEW_INCLUDE_DIR ${NUPARU}/include)
set(GLEW_LIBRARY_DIR ${CMAKE_LIBRARY_PATH})
#find up and set up core dependency libs
find_library(GLFW_LIBRARY "glfw3" HINTS ${GLFW_LIBRARY_DIR})
find_package(OPENGL)
find_package(GLEW)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
find_package(GLUT)
endif()
find_library(OPENVDB "openvdb")
find_library(PARTIO "partio")
#OpenVDB dynamic links these, so we need to as well
find_library(TBB "tbb")
find_library(HALF "half")
find_library(LIBZ "z")
find_library(JSONCPP "jsoncpp")
set(VDBLIBS ${HALF} ${LIBZ} ${TBB})
set(CORELIBS ${GLFW_LIBRARY} ${GLUT_LIBRARY} ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${OPENVDB}
${VDBLIBS} ${PARTIO} ${JSONCPP})
# OSX-specific hacks/fixes
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
#Link IOKit because this is where we get GL stuff for OSX
set(COREVIDEO "-framework CoreVideo")
set(IOKIT "-framework IOKit")
set(CORELIBS ${CORELIBS} ${IOKIT} ${COREVIDEO})
endif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# Linux specific hacks/fixes
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lX11 -lXxf86vm -lXrandr -lpthread -lXi")
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O3 -m64 -msse2 -w")
elseif(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:SSE2")
endif()
if(MSVC)
set(CompilerFlags
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_RELEASE
CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
)
foreach(CompilerFlag ${CompilerFlags})
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
endforeach()
# /bigobj is required for windows builds because of the size of
# some object files (CastImage for instance)
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj" )
set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /bigobj" )
endif()
set(SOURCE_FILES "src/main.cpp"
"src/sim/flip.cpp"
"src/grid/particlegrid.cpp"
"src/geom/geom.cpp"
"src/geom/mesh.cpp"
"src/geom/spheregen.cpp"
"src/geom/cubegen.cpp"
"src/camera/camera.cpp"
"src/camera/perspcam/perspcam.cpp"
"src/geom/obj/obj.cpp"
"src/scene/scene.cpp"
"src/scene/sceneloader.cpp"
"src/viewer/viewer.cpp"
"src/grid/levelset.cpp"
"src/ray/ray.cpp"
"src/spatial/aabb.cpp"
"src/spatial/spatial.cpp"
"${NUPARU}/src/stb_image/stb_image.c"
"${NUPARU}/src/stb_image/stb_image_write.c"
"${NUPARU}/src/rmsd/rmsd.c"
)
add_executable(ariel ${SOURCE_FILES})
target_link_libraries(ariel ${CORELIBS})