-
Notifications
You must be signed in to change notification settings - Fork 3
Home
FN + F3 Search for command
Rotate OPT + Drag Pan SHIFT + OPT + Drag Zoom CMD + Scroll Zoom to Selection SHIFT + B
Select all A Insert I
Subdivide, right click, “Subdivide”
- Create flat object (circle, plane instead of box) to start with Pivot at bottom!!
- Select existing Faces, SHIFT + D Duplicate, P Separate
- Use Bevel Modifier, Width 0.005 m
- Right click object — Shade smooth
-
Limit Angle
-
Apply modifiers… Select target, SHIFT select source, CMD + L — Modifiers (Creates Linked duplicate of some aspect)
Select object SHIFT + G
- Right click object — Shade smooth
- Add Subdivision Modifier
- Add loop cuts to add rounding constraints
💡Without face, hard edge
Edge Angle!! Depending on edges
- Edge select
- g g — relational resize
💡+ Scale in object mode to enter dimenions
- Add 3D Cursor
- Create Plane/extrude single verts
- Add Grease Pencil empty
- Select Grease pencil object
- Switch to DRAW Mode
- Mode Surface OR View (no plane needed)
- Draw curves
- Object — Convert to curves Optional. Add-on Simplfy Curves
- Add Object Curves — Simplified Curve
- Change Error, 0.1…
- Object Data Properties — Geometry 0.01
Extrude e || Option e for options E, S extrude angled OPT + E Extrude along normals (+ S even thickness)
Skin modifier to add volume, CTRL + A change thickness/volume
- Add single vert (from add-on)
- Extrude, move…
- Object — Convert to — Curve from Mesh
- Object Data Properties — Geometry — Depth/Resolution
Boolean
- Select many objects
- SHIFT + Select partent
- CTRL + P — Object (Keep Transform)
- ALT + D Move
- ALT+ P — Clear Parent and Keep Transformation
Mirror X/Y/Z Spin, Circular — use duplicate Angle 360 / Steps
- Geometry — Extrude
- Bevel — Depth
- Select all, Overlay show normals
- Mesh – Normals – Recalculate Normals (SHIFT + N)
- Add object, add bezier Curve/Bezier
- Add array modifier
- Add curve modifier, select bezier curve
Target Shift S - Cursor to selected Object to move Shift S Selection to cursor
G Y (Global) Y again (Local)
Inset i
Z View Modes
Add SHIFT + a
Hover + l Selected Linked Meshes from same object
1, 3, 7 → 9 Shift to Mirror OPTION + Q Pie Menu ALT + . (Remapped from NUMPAD .) View Selected SHIFT + Z, SHIFT + Z Rotate x/y global, local
SHIFT + A, Image
- Top View (CTRL + Q, pie)
- Use alpha, 0.5
- Side front (only show one side)
- Uncheck display perspective (only show in top view)
Triangles Right click, “Triangulate” (CTRL T) Subdivide Right click, “Subdivide” Subdivide CTRL R, Mousewheel Close face f Merge close vertices - Vertex, Merge
K knife cut, click for line, z for cut through
Bevel CTRL + B, v vertex only
0 Camera View Add Camera – N Show sidepanel – 30.609 m, -30.609 m, 30.609 m Camera Properties — Orthographic Scale
-
Create Emitter area, ALT + right click , move 3D Curser
-
Add plane, edit mode, vertices
-
Merge to center
-
E Extrude, left click, repeat, F fill face OR CTRL + Right Click, add points
-
Add Emitter, + setting
-
Render, render as “Object”
-
Select Object to emit
-
Set, Scale Scale Random
-
Uncheck “Show Emitter” hide for render
N Show sidepanel
SHIFT + Right Mousebuggon Move select cursor to selected SHIFT + S !!Reset Cursor to center, SHIFT C Delete x + delete Hide/Show h/ALT + h
Roughness (Reflection) 0.15 Transmission (Transparency) 0.9 IOR (Refraction?! Volume, magnifying, water depth)
Render Properties, Render Engine Settings, System CUDA
- UV Editing Mode
- Select, Smart UV Unwrap
-
Sun
-
Object Data Properties — Use Nodes — Strength 3.0
-
Render Properties — Cycles + Color Management — Exposure
-
Area Light
-
Object Data Properties:
- Orange
- Power 2000W
-
World Properties
- Surface, Color (e.g. Blue)
- Render Properties
- 📷 Ambient Occlusion
- 📷 Bloom
- 📷 Screen Space Reflections
Sampling
- Path Tracing — Render 512
Light Paths (to avoid fireflies)
- Clamping
- Direct 5.0 Indirect 2.0
Add Filter — Glare
📷 Render Properties — Ambient Occlusion 📷 Render Properties — Bloom for Emitting lights
-
Light Probe — Reflection Cube map
-
Light Probe — Irradiance Volume 📷 Render Properties — Screen Space Reflections
-
Shadow — High Bitdepth
-
Render — Bake Indirect Light!!
using Volume Shader
- Cube
- Add material
- Remove default material
- Add “Volume”
- Volume — Volume Scatter
- Density 0.025
- Denoising View Layer Properties, Denoising!!
- Render Properties, Color Management, Medium High Contrast
- CTRL + B Select area
- F12 Render
- OPT + CMD + B Clear Selection
💡Pivot Point on bottom, to allow scaling on floor By.
- Put 3D Cursor on floor SHIFT + Right
- Create plain object
- Move in object mode, to keep origin at center of object
- Move cursor to selected
Plane scale x4.0 Wall Extrude 0.15 Windows Inset — Loop cut — Individual Insets (i) .15
- Array
- Boolean
- Display — Wire
- Loop Cuts for Segments
- Bevel, single surface, .05
Image Add-in