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vtkGPUMultiVolumeRayCastMapper.cxx
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vtkGPUMultiVolumeRayCastMapper.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkGPUMultiVolumeRayCastMapper.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
Modified by: Carlos Falcón [email protected]
Karl Krissian [email protected]
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkGPUMultiVolumeRayCastMapper.h"
#include "vtkVolumeRenderingFactory.h"
#include "vtkImageData.h"
#include "vtkPointData.h"
#include "vtkCellData.h"
#include "vtkDataArray.h"
#include "vtkTimerLog.h"
#include "vtkImageResample.h"
#include "vtkVolume.h"
#include "vtkVolumeProperty.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include <assert.h>
#include "vtkCommand.h" // for VolumeMapperRender{Start|End|Progress}Event
#include "vtkCamera.h"
#include "vtkRendererCollection.h"
#include "vtkMultiThreader.h"
#include "vtkGPUInfoList.h"
#include "vtkGPUInfo.h"
#include "vtkTransform.h"
// new required classes
#include "vtkVolumeMapper.h"
#include "vtkDataSet.h"
#include "vtkExecutive.h"
vtkInstantiatorNewMacro(vtkGPUMultiVolumeRayCastMapper);
vtkCxxSetObjectMacro(vtkGPUMultiVolumeRayCastMapper, MaskInput,
vtkImageData);
vtkCxxSetObjectMacro(vtkGPUMultiVolumeRayCastMapper, TransformedInput,
vtkImageData);
vtkCxxSetObjectMacro(vtkGPUMultiVolumeRayCastMapper, TransformedInput2,
vtkImageData);
vtkGPUMultiVolumeRayCastMapper::vtkGPUMultiVolumeRayCastMapper()
{
this->Property2 = NULL;
this->AutoAdjustSampleDistances = 1;
this->ImageSampleDistance = 1.0;
this->MinimumImageSampleDistance = 1.0;
this->MaximumImageSampleDistance = 10.0;
this->SampleDistance = 1.0;
this->SmallVolumeRender = 0;
this->BigTimeToDraw = 0.0;
this->SmallTimeToDraw = 0.0;
this->FinalColorWindow = 1.0;
this->FinalColorLevel = 0.5;
this->GeneratingCanonicalView = 0;
this->CanonicalViewImageData = NULL;
this->MaskInput = NULL;
this->MaskBlendFactor = 1.0f;
this->MaskType
= vtkGPUMultiVolumeRayCastMapper::LabelMapMaskType;
this->AMRMode=0;
this->ClippedCroppingRegionPlanes[0]=VTK_DOUBLE_MAX;
this->ClippedCroppingRegionPlanes[1]=VTK_DOUBLE_MIN;
this->ClippedCroppingRegionPlanes[2]=VTK_DOUBLE_MAX;
this->ClippedCroppingRegionPlanes[3]=VTK_DOUBLE_MIN;
this->ClippedCroppingRegionPlanes[4]=VTK_DOUBLE_MAX;
this->ClippedCroppingRegionPlanes[5]=VTK_DOUBLE_MIN;
this->MaxMemoryInBytes=0;
vtkGPUInfoList *l=vtkGPUInfoList::New();
l->Probe();
if(l->GetNumberOfGPUs()>0)
{
vtkGPUInfo *info=l->GetGPUInfo(0);
this->MaxMemoryInBytes=info->GetDedicatedVideoMemory();
if(this->MaxMemoryInBytes==0)
{
this->MaxMemoryInBytes=info->GetDedicatedSystemMemory();
}
// we ignore info->GetSharedSystemMemory(); as this is very slow.
}
l->Delete();
if(this->MaxMemoryInBytes==0) // use some default value: 128MB.
{
this->MaxMemoryInBytes=128*1024*1024;
}
this->MaxMemoryFraction = 0.75;
this->ReportProgress=true;
this->TransformedInput = NULL;
this->LastInput = NULL;
this->TransformedInput2 = NULL;
this->LastInput2 = NULL;
this->SetNumberOfInputPorts(2);
this->SecondInputUserTransform = (vtkTransform*) vtkTransform::New();
this->SecondInputUserTransform->Identity();
}
// ----------------------------------------------------------------------------
vtkGPUMultiVolumeRayCastMapper::~vtkGPUMultiVolumeRayCastMapper()
{
this->SetMaskInput(NULL);
this->SetTransformedInput(NULL);
this->LastInput = NULL;
this->SetTransformedInput2(NULL);
this->LastInput2 = NULL;
this->SecondInputUserTransform->Delete();
}
// ----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::SetSecondInputUserTransform(
vtkTransform *t)
{
this->SecondInputUserTransform->DeepCopy(t);
}
// ----------------------------------------------------------------------------
vtkTransform *vtkGPUMultiVolumeRayCastMapper::
GetSecondInputUserTransform()
{
return this->SecondInputUserTransform;
}
// ----------------------------------------------------------------------------
//New functions added
void vtkGPUMultiVolumeRayCastMapper::SetInput( int port, vtkDataSet *genericInput )
{
vtkImageData *input =
vtkImageData::SafeDownCast( genericInput );
if ( input )
{
SetInput( port, input );
}
else
{
vtkErrorMacro("The SetInput method of this mapper requires vtkImageData as input");
}
}
// ----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::SetInput( int port, vtkImageData *input )
{
if(input)
{
this->SetInputConnection(port, input->GetProducerPort());
}
else
{
// Setting a NULL input removes the connection.
this->SetInputConnection(port,0);
}
}
vtkImageData * vtkGPUMultiVolumeRayCastMapper::GetInput(int port)
{
if (this->GetNumberOfInputConnections(port) < 1)
{
return 0;
}
return vtkImageData::SafeDownCast(
this->GetExecutive()->GetInputData(port, 0));
}
void vtkGPUMultiVolumeRayCastMapper::SetProperty2(vtkVolumeProperty *property)
{
if( this->Property2 != property )
{
if (this->Property2 != NULL) {this->Property2->UnRegister(this);}
this->Property2 = property;
if (this->Property2 != NULL)
{
this->Property2->Register(this);
this->Property2->UpdateMTimes();
}
this->Modified();
}
}
vtkVolumeProperty *vtkGPUMultiVolumeRayCastMapper::GetProperty2()
{
if( this->Property2 == NULL )
{
this->Property2 = vtkVolumeProperty::New();
this->Property2->Register(this);
this->Property2->Delete();
}
return this->Property2;
}
// ----------------------------------------------------------------------------
vtkGPUMultiVolumeRayCastMapper *vtkGPUMultiVolumeRayCastMapper::New()
{
// First try to create the object from the vtkObjectFactory
vtkObject* ret =
vtkVolumeRenderingFactory::CreateInstance("vtkGPUMultiVolumeRayCastMapper");
return static_cast<vtkGPUMultiVolumeRayCastMapper*>(ret);
}
// ----------------------------------------------------------------------------
// The render method that is called from the volume. If this is a canonical
// view render, a specialized version of this method will be called instead.
// Otherwise we will
// - Invoke a start event
// - Start timing
// - Check that everything is OK for rendering
// - Render
// - Stop the timer and record results
// - Invoke an end event
// ----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::Render( vtkRenderer *ren, vtkVolume *vol )
{
// Catch renders that are happening due to a canonical view render and
// handle them separately.
if (this->GeneratingCanonicalView )
{
this->CanonicalViewRender(ren, vol);
return;
}
// Invoke a VolumeMapperRenderStartEvent
this->InvokeEvent(vtkCommand::VolumeMapperRenderStartEvent,0);
// Start the timer to time the length of this render
vtkTimerLog *timer = vtkTimerLog::New();
timer->StartTimer();
// Make sure everything about this render is OK.
// This is where the input is updated.
if ( this->ValidateRender(ren, vol ) )
{
// Everything is OK - so go ahead and really do the render
this->GPURender( ren, vol);
}
// Stop the timer
timer->StopTimer();
double t = timer->GetElapsedTime();
// cout << "Render Timer " << t << " seconds, " << 1.0/t << " frames per second" << endl;
this->TimeToDraw = t;
timer->Delete();
if ( vol->GetAllocatedRenderTime() < 1.0 )
{
this->SmallTimeToDraw = t;
}
else
{
this->BigTimeToDraw = t;
}
// Invoke a VolumeMapperRenderEndEvent
this->InvokeEvent(vtkCommand::VolumeMapperRenderEndEvent,0);
}
// ----------------------------------------------------------------------------
// Special version for rendering a canonical view - we don't do things like
// invoke start or end events, and we don't capture the render time.
// ----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::CanonicalViewRender(vtkRenderer *ren,
vtkVolume *vol )
{
// Make sure everything about this render is OK
if ( this->ValidateRender(ren, vol ) )
{
// Everything is OK - so go ahead and really do the render
this->GPURender( ren, vol);
}
}
// ----------------------------------------------------------------------------
// This method us used by the render method to validate everything before
// attempting to render. This method returns 0 if something is not right -
// such as missing input, a null renderer or a null volume, no scalars, etc.
// In some cases it will produce a vtkErrorMacro message, and in others
// (for example, in the case of cropping planes that define a region with
// a volume or 0 or less) it will fail silently. If everything is OK, it will
// return with a value of 1.
// ----------------------------------------------------------------------------
int vtkGPUMultiVolumeRayCastMapper::ValidateRender(vtkRenderer *ren,
vtkVolume *vol)
{
// Check that we have everything we need to render.
int goodSoFar = 1;
// Check for a renderer - we MUST have one
if ( !ren )
{
goodSoFar = 0;
vtkErrorMacro("Renderer cannot be null.");
}
// Check for the volume - we MUST have one
if ( goodSoFar && !vol )
{
goodSoFar = 0;
vtkErrorMacro("Volume cannot be null.");
}
// Don't need to check if we have a volume property
// since the volume will create one if we don't. Also
// don't need to check for the scalar opacity function
// or the RGB transfer function since the property will
// create them if they do not yet exist.
// However we must currently check that the number of
// color channels is 3
// TODO: lift this restriction - should work with
// gray functions as well. Right now turning off test
// because otherwise 4 component rendering isn't working.
// Will revisit.
if ( goodSoFar && vol->GetProperty()->GetColorChannels() != 3 )
{
// goodSoFar = 0;
// vtkErrorMacro("Must have a color transfer function.");
}
// Check the cropping planes. If they are invalid, just silently
// fail. This will happen when an interactive widget is dragged
// such that it defines 0 or negative volume - this can happen
// and should just not render the volume.
// Check the cropping planes
if( goodSoFar && this->Cropping &&
(this->CroppingRegionPlanes[0]>=this->CroppingRegionPlanes[1] ||
this->CroppingRegionPlanes[2]>=this->CroppingRegionPlanes[3] ||
this->CroppingRegionPlanes[4]>=this->CroppingRegionPlanes[5] ))
{
// No error message here - we want to be silent
goodSoFar = 0;
}
// Check that we have input data
vtkImageData *input =this->GetInput(0);
vtkImageData *input2=this->GetInput(1);
if(goodSoFar && (input==0||input2==0))
{
vtkErrorMacro("Input is NULL or Input2 is NULL but is required");
goodSoFar = 0;
}
if(goodSoFar)
{
input->Update();
input2->Update();
}
// If we have a timestamp change or data change then create a new clone.
if(goodSoFar && (
input != this->LastInput
|| input->GetMTime() > this->TransformedInput->GetMTime()
|| input2 != this->LastInput2
|| input2->GetMTime() > this->TransformedInput2->GetMTime()
))
{
this->LastInput = input;
this->LastInput2 = input2;
vtkImageData* clone;
if(!this->TransformedInput)
{
clone = vtkImageData::New();
this->SetTransformedInput(clone);
clone->Delete();
}
else
{
clone = this->TransformedInput;
}
clone->ShallowCopy(input);
vtkImageData* clone2;
if(!this->TransformedInput2)
{
clone2 = vtkImageData::New();
this->SetTransformedInput2(clone2);
clone2->Delete();
}
else
{
clone2 = this->TransformedInput2;
}
clone2->ShallowCopy(input2);
// @TODO: This is the workaround to deal with GPUVolumeRayCastMapper
// not able to handle extents starting from non zero values.
// There is not an easy fix in the GPU volume ray cast mapper hence
// this fix has been introduced.
// Get the current extents.
int extents[6], real_extents[6];
clone->GetExtent(extents);
clone->GetExtent(real_extents);
// Get the current origin and spacing.
double origin[3], spacing[3];
clone->GetOrigin(origin);
clone->GetSpacing(spacing);
for (int cc=0; cc < 3; cc++)
{
// Transform the origin and the extents.
origin[cc] = origin[cc] + extents[2*cc]*spacing[cc];
extents[2*cc+1] -= extents[2*cc];
extents[2*cc] -= extents[2*cc];
}
clone->SetOrigin(origin);
clone->SetExtent(extents);
// Get the current extents.
int extents2[6], real_extents2[6];
clone2->GetExtent(extents2);
clone2->GetExtent(real_extents2);
// Get the current origin and spacing.
double origin2[3], spacing2[3];
clone2->GetOrigin(origin2);
clone2->GetSpacing(spacing2);
for (int cc=0; cc < 3; cc++)
{
// Transform the origin and the extents.
origin2[cc] = origin2[cc] + extents2[2*cc]*spacing2[cc];
extents2[2*cc+1] -= extents2[2*cc];
extents2[2*cc] -= extents2[2*cc];
}
clone2->SetOrigin(origin2);
clone2->SetExtent(extents2);
}
// Update the date then make sure we have scalars. Note
// that we must have point or cell scalars because field
// scalars are not supported.
vtkDataArray *scalars = NULL;
vtkDataArray *scalars2 = NULL;
if ( goodSoFar )
{
// Here is where we update the input
this->TransformedInput->UpdateInformation();
this->TransformedInput->SetUpdateExtentToWholeExtent();
this->TransformedInput->Update();
// Now make sure we can find scalars
scalars=this->GetScalars(this->TransformedInput,this->ScalarMode,
this->ArrayAccessMode,
this->ArrayId,
this->ArrayName,
this->CellFlag);
// We couldn't find scalars
if ( !scalars )
{
vtkErrorMacro("No scalars found on input.");
goodSoFar = 0;
}
// Even if we found scalars, if they are field data scalars that isn't good
else if ( this->CellFlag == 2 )
{
vtkErrorMacro("Only point or cell scalar support - found field scalars instead.");
goodSoFar = 0;
}
// Here is where we update the second input
this->TransformedInput2->UpdateInformation();
this->TransformedInput2->SetUpdateExtentToWholeExtent();
this->TransformedInput2->Update();
// Now make sure we can find scalars
scalars2=this->GetScalars(this->TransformedInput2,this->ScalarMode,
this->ArrayAccessMode,
this->ArrayId,
this->ArrayName,
this->CellFlag);
// We couldn't find scalars
if ( !scalars2 )
{
vtkErrorMacro("No scalars found on input.");
goodSoFar = 0;
}
// Even if we found scalars, if they are field data scalars that isn't good
else if ( this->CellFlag == 2 )
{
vtkErrorMacro("Only point or cell scalar support - found field scalars instead.");
goodSoFar = 0;
}
}
// Make sure the scalar type is actually supported. This mappers supports
// almost all standard scalar types.
if ( goodSoFar )
{
switch(scalars->GetDataType())
{
case VTK_CHAR:
vtkErrorMacro(<< "scalar of type VTK_CHAR is not supported "
<< "because this type is platform dependent. "
<< "Use VTK_SIGNED_CHAR or VTK_UNSIGNED_CHAR instead.");
goodSoFar = 0;
break;
case VTK_BIT:
vtkErrorMacro("scalar of type VTK_BIT is not supported by this mapper.");
goodSoFar = 0;
break;
case VTK_ID_TYPE:
vtkErrorMacro("scalar of type VTK_ID_TYPE is not supported by this mapper.");
goodSoFar = 0;
break;
case VTK_STRING:
vtkErrorMacro("scalar of type VTK_STRING is not supported by this mapper.");
goodSoFar = 0;
break;
default:
// Don't need to do anything here
break;
}
// for second input
switch(scalars2->GetDataType())
{
case VTK_CHAR:
vtkErrorMacro(<< "scalar of type VTK_CHAR is not supported "
<< "because this type is platform dependent. "
<< "Use VTK_SIGNED_CHAR or VTK_UNSIGNED_CHAR instead.");
goodSoFar = 0;
break;
case VTK_BIT:
vtkErrorMacro("scalar of type VTK_BIT is not supported by this mapper.");
goodSoFar = 0;
break;
case VTK_ID_TYPE:
vtkErrorMacro("scalar of type VTK_ID_TYPE is not supported by this mapper.");
goodSoFar = 0;
break;
case VTK_STRING:
vtkErrorMacro("scalar of type VTK_STRING is not supported by this mapper.");
goodSoFar = 0;
break;
default:
// Don't need to do anything here
break;
}
}
// Check on the blending type - we support composite and min / max intensity
if ( goodSoFar )
{
if(this->BlendMode!=vtkVolumeMapper::COMPOSITE_BLEND &&
this->BlendMode!=vtkVolumeMapper::MAXIMUM_INTENSITY_BLEND &&
this->BlendMode!=vtkVolumeMapper::MINIMUM_INTENSITY_BLEND &&
this->BlendMode!=vtkVolumeMapper::ADDITIVE_BLEND)
{
goodSoFar = 0;
vtkErrorMacro(<< "Selected blend mode not supported. "
<< "Only Composite, MIP, MinIP and additive modes "
<< "are supported by the current implementation.");
}
}
// This mapper supports 1 component data, or 4 component if it is not independent
// component (i.e. the four components define RGBA)
int numberOfComponents = 0;
int numberOfComponents2 = 0;
if ( goodSoFar )
{
numberOfComponents=scalars->GetNumberOfComponents();
numberOfComponents2=scalars2->GetNumberOfComponents();
if(
!( numberOfComponents==1 ||
(numberOfComponents==4 &&
vol->GetProperty()->GetIndependentComponents()==0))
||
!( numberOfComponents2==1 ||
(numberOfComponents2==4 &&
vol->GetProperty()->GetIndependentComponents()==0))
)
{
goodSoFar = 0;
vtkErrorMacro(<< "Only one component scalars, or four "
<< "component with non-independent components, "
<< "are supported by this mapper.");
}
}
// If this is four component data, then it better be unsigned char (RGBA).
if( goodSoFar &&
numberOfComponents == 4 &&
scalars->GetDataType() != VTK_UNSIGNED_CHAR)
{
goodSoFar = 0;
vtkErrorMacro("Only unsigned char is supported for 4-component scalars!");
}
if(goodSoFar && numberOfComponents!=1 &&
this->BlendMode==vtkVolumeMapper::ADDITIVE_BLEND)
{
goodSoFar=0;
vtkErrorMacro("Additive mode only works with 1-component scalars!");
}
// return our status
return goodSoFar;
}
// ----------------------------------------------------------------------------
// Description:
// Called by the AMR Volume Mapper.
// Set the flag that tells if the scalars are on point data (0) or
// cell data (1).
void vtkGPUMultiVolumeRayCastMapper::SetCellFlag(int cellFlag)
{
this->CellFlag=cellFlag;
}
// ----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::CreateCanonicalView(
vtkRenderer *ren,
vtkVolume *volume,
vtkImageData *image,
int vtkNotUsed(blend_mode),
double viewDirection[3],
double viewUp[3])
{
this->GeneratingCanonicalView = 1;
int oldSwap = ren->GetRenderWindow()->GetSwapBuffers();
ren->GetRenderWindow()->SwapBuffersOff();
int dim[3];
image->GetDimensions(dim);
int *size = ren->GetRenderWindow()->GetSize();
vtkImageData *bigImage = vtkImageData::New();
bigImage->SetDimensions(size[0], size[1], 1);
bigImage->SetScalarTypeToUnsignedChar();
bigImage->SetNumberOfScalarComponents(3);
bigImage->AllocateScalars();
this->CanonicalViewImageData = bigImage;
double scale[2];
scale[0] = dim[0] / static_cast<double>(size[0]);
scale[1] = dim[1] / static_cast<double>(size[1]);
// Save the visibility flags of the renderers and set all to false except
// for the ren.
vtkRendererCollection *renderers=ren->GetRenderWindow()->GetRenderers();
int numberOfRenderers=renderers->GetNumberOfItems();
bool *rendererVisibilities=new bool[numberOfRenderers];
renderers->InitTraversal();
int i=0;
while(i<numberOfRenderers)
{
vtkRenderer *r=renderers->GetNextItem();
rendererVisibilities[i]=r->GetDraw()==1;
if(r!=ren)
{
r->SetDraw(false);
}
++i;
}
// Save the visibility flags of the props and set all to false except
// for the volume.
vtkPropCollection *props=ren->GetViewProps();
int numberOfProps=props->GetNumberOfItems();
bool *propVisibilities=new bool[numberOfProps];
props->InitTraversal();
i=0;
while(i<numberOfProps)
{
vtkProp *p=props->GetNextProp();
propVisibilities[i]=p->GetVisibility()==1;
if(p!=volume)
{
p->SetVisibility(false);
}
++i;
}
vtkCamera *savedCamera=ren->GetActiveCamera();
savedCamera->Modified();
vtkCamera *canonicalViewCamera=vtkCamera::New();
// Code from vtkFixedPointVolumeRayCastMapper:
double *center=volume->GetCenter();
double bounds[6];
volume->GetBounds(bounds);
double d=sqrt((bounds[1]-bounds[0])*(bounds[1]-bounds[0]) +
(bounds[3]-bounds[2])*(bounds[3]-bounds[2]) +
(bounds[5]-bounds[4])*(bounds[5]-bounds[4]));
// For now use x distance - need to change this
d=bounds[1]-bounds[0];
// Set up the camera in parallel
canonicalViewCamera->SetFocalPoint(center);
canonicalViewCamera->ParallelProjectionOn();
canonicalViewCamera->SetPosition(center[0] - d*viewDirection[0],
center[1] - d*viewDirection[1],
center[2] - d*viewDirection[2]);
canonicalViewCamera->SetViewUp(viewUp);
canonicalViewCamera->SetParallelScale(d/2);
ren->SetActiveCamera(canonicalViewCamera);
ren->GetRenderWindow()->Render();
ren->SetActiveCamera(savedCamera);
canonicalViewCamera->Delete();
// Shrink to image to the desired size
vtkImageResample *resample = vtkImageResample::New();
resample->SetInput( bigImage );
resample->SetAxisMagnificationFactor(0,scale[0]);
resample->SetAxisMagnificationFactor(1,scale[1]);
resample->SetAxisMagnificationFactor(2,1);
resample->UpdateWholeExtent();
// Copy the pixels over
image->DeepCopy(resample->GetOutput());
bigImage->Delete();
resample->Delete();
// Restore the visibility flags of the props
props->InitTraversal();
i=0;
while(i<numberOfProps)
{
vtkProp *p=props->GetNextProp();
p->SetVisibility(propVisibilities[i]);
++i;
}
delete[] propVisibilities;
// Restore the visibility flags of the renderers
renderers->InitTraversal();
i=0;
while(i<numberOfRenderers)
{
vtkRenderer *r=renderers->GetNextItem();
r->SetDraw(rendererVisibilities[i]);
++i;
}
delete[] rendererVisibilities;
ren->GetRenderWindow()->SetSwapBuffers(oldSwap);
this->CanonicalViewImageData = NULL;
this->GeneratingCanonicalView = 0;
}
// ----------------------------------------------------------------------------
// Print method for vtkGPUMultiVolumeRayCastMapper
void vtkGPUMultiVolumeRayCastMapper::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "AutoAdjustSampleDistances: "
<< this->AutoAdjustSampleDistances << endl;
os << indent << "MinimumImageSampleDistance: "
<< this->MinimumImageSampleDistance << endl;
os << indent << "MaximumImageSampleDistance: "
<< this->MaximumImageSampleDistance << endl;
os << indent << "ImageSampleDistance: " << this->ImageSampleDistance << endl;
os << indent << "SampleDistance: " << this->SampleDistance << endl;
os << indent << "FinalColorWindow: " << this->FinalColorWindow << endl;
os << indent << "FinalColorLevel: " << this->FinalColorLevel << endl;
os << indent << "MaskInput: " << this->MaskInput << endl;
os << indent << "MaskType: " << this->MaskType << endl;
os << indent << "MaskBlendFactor: " << this->MaskBlendFactor << endl;
os << indent << "MaxMemoryInBytes: " << this->MaxMemoryInBytes << endl;
os << indent << "MaxMemoryFraction: " << this->MaxMemoryFraction << endl;
os << indent << "ReportProgress: " << this->ReportProgress << endl;
}
// ----------------------------------------------------------------------------
// Description:
// Compute the cropping planes clipped by the bounds of the volume.
// The result is put into this->ClippedCroppingRegionPlanes.
// NOTE: IT WILL BE MOVED UP TO vtkVolumeMapper after bullet proof usage
// in this mapper. Other subclasses will use the ClippedCroppingRegionsPlanes
// members instead of CroppingRegionPlanes.
// \pre volume_exists: this->GetInput()!=0
// \pre valid_cropping: this->Cropping &&
// this->CroppingRegionPlanes[0]<this->CroppingRegionPlanes[1] &&
// this->CroppingRegionPlanes[2]<this->CroppingRegionPlanes[3] &&
// this->CroppingRegionPlanes[4]<this->CroppingRegionPlanes[5])
void vtkGPUMultiVolumeRayCastMapper::ClipCroppingRegionPlanes()
{
assert("pre: volume_exists" && this->GetInput(0)!=0);
assert("pre: valid_cropping" && this->Cropping &&
this->CroppingRegionPlanes[0]<this->CroppingRegionPlanes[1] &&
this->CroppingRegionPlanes[2]<this->CroppingRegionPlanes[3] &&
this->CroppingRegionPlanes[4]<this->CroppingRegionPlanes[5]);
// vtkVolumeMapper::Render() will have something like:
// if(this->Cropping && (this->CroppingRegionPlanes[0]>=this->CroppingRegionPlanes[1] ||
// this->CroppingRegionPlanes[2]>=this->CroppingRegionPlanes[3] ||
// this->CroppingRegionPlanes[4]>=this->CroppingRegionPlanes[5]))
// {
// // silentely stop because the cropping is not valid.
// return;
// }
double volBounds[6];
this->GetInput(0)->GetBounds(volBounds);
int i=0;
while(i<6)
{
// max of the mins
if(this->CroppingRegionPlanes[i]<volBounds[i])
{
this->ClippedCroppingRegionPlanes[i]=volBounds[i];
}
else
{
this->ClippedCroppingRegionPlanes[i]=this->CroppingRegionPlanes[i];
}
++i;
// min of the maxs
if(this->CroppingRegionPlanes[i]>volBounds[i])
{
this->ClippedCroppingRegionPlanes[i]=volBounds[i];
}
else
{
this->ClippedCroppingRegionPlanes[i]=this->CroppingRegionPlanes[i];
}
++i;
}
}
//----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::SetMaskTypeToBinary()
{
this->MaskType = vtkGPUMultiVolumeRayCastMapper::BinaryMaskType;
}
//----------------------------------------------------------------------------
void vtkGPUMultiVolumeRayCastMapper::SetMaskTypeToLabelMap()
{
this->MaskType = vtkGPUMultiVolumeRayCastMapper::LabelMapMaskType;
}