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weather_app.c
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weather_app.c
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/*
* Copyright (c) 2015 Pebble Technology
*/
#include <pebble.h>
#include "weather_app_private.h"
#include "weather_app_animations.h"
#include "weather_app_data.h"
#include "gdraw_command_transforms.h"
#define STATUS_BAR_HEIGHT 16
static Window *s_main_window;
static const int16_t MARGIN = 8;
static const int16_t ICON_DIMENSIONS = 48;
////////////////////
// update procs for our three custom layers
static void bg_update_proc(Layer *layer, GContext *ctx) {
WeatherAppData *data = window_get_user_data(s_main_window);
WeatherAppMainWindowViewModel *model = &data->view_model;
const GRect bounds = layer_get_bounds(layer);
int16_t y = (model->bg_color.to_bottom_normalized * bounds.size.h) / ANIMATION_NORMALIZED_MAX;
graphics_context_set_fill_color(ctx, PBL_IF_COLOR_ELSE(model->bg_color.bottom, GColorWhite));
GRect rect_top = bounds;
rect_top.size.h = y;
graphics_fill_rect(ctx, rect_top, 0, GCornerNone);
graphics_context_set_fill_color(ctx, PBL_IF_COLOR_ELSE(model->bg_color.top, GColorWhite));
GRect rect_bottom = bounds;
rect_bottom.origin.y += y;
graphics_fill_rect(ctx, rect_bottom, 0, GCornerNone);
}
static void horizontal_ruler_update_proc(Layer *layer, GContext *ctx) {
const GRect bounds = layer_get_bounds(layer);
// y relative to layer's bounds to support clipping after some vertical scrolling
const int16_t yy = 11;
graphics_context_set_stroke_color(ctx, PBL_IF_COLOR_ELSE(GColorWhite, GColorBlack));
graphics_draw_line(ctx, GPoint(0, yy), GPoint(bounds.size.w, yy));
}
static void icon_layer_update_proc(Layer *layer, GContext *ctx) {
WeatherAppData *data = window_get_user_data(s_main_window);
WeatherAppMainWindowViewModel *model = &data->view_model;
GDrawCommandImage *original_icon = model->icon.draw_command;
if (!original_icon) {
return;
}
GDrawCommandImage *temp_copy = gdraw_command_image_clone(original_icon);
attract_draw_command_image_to_square(temp_copy, model->icon.to_square_normalized);
graphics_context_set_antialiased(ctx, true);
gdraw_command_image_draw(ctx, temp_copy, GPoint(0, 0));
free(temp_copy);
}
////////////////////
// App boilerplate
//! helper to construct the various text layers as they appear in this app
static GRect init_text_layer(Layer *parent_layer, TextLayer **text_layer, int16_t y, int16_t h, int16_t additional_right_margin, char *font_key) {
// why "-1" (and then "+2")? because for this font we need to compensate for weird white-spacing
const int16_t font_compensator = strcmp(font_key, FONT_KEY_LECO_38_BOLD_NUMBERS) == 0 ? 3 : 1;
const GRect frame = GRect(MARGIN - font_compensator, y, layer_get_bounds(parent_layer).size.w - 2 * MARGIN + 2 * font_compensator - additional_right_margin, h);
*text_layer = text_layer_create(frame);
text_layer_set_background_color(*text_layer, GColorClear);
text_layer_set_text_color(*text_layer, PBL_IF_COLOR_ELSE(GColorWhite, GColorBlack));
text_layer_set_font(*text_layer, fonts_get_system_font(font_key));
layer_add_child(parent_layer, text_layer_get_layer(*text_layer));
return frame;
}
void init_statusbar_text_layer(Layer *parent, TextLayer **layer) {
init_text_layer(parent, layer, 0, STATUS_BAR_HEIGHT, 0, FONT_KEY_GOTHIC_14);
GRect sb_bounds = layer_get_bounds(text_layer_get_layer(*layer));
sb_bounds.origin.y -= 1;
layer_set_bounds(text_layer_get_layer(*layer), sb_bounds);
text_layer_set_text_alignment(*layer, GTextAlignmentCenter);
}
//! sets the new data model
static void set_data_point(WeatherAppData *data, WeatherAppDataPoint *dp) {
data->data_point = dp;
weather_app_view_model_fill_all(&data->view_model, dp);
}
static void view_model_changed(struct WeatherAppMainWindowViewModel *arg) {
WeatherAppMainWindowViewModel *model = (WeatherAppMainWindowViewModel *)arg;
WeatherAppData *data = window_get_user_data(s_main_window);
text_layer_set_text(data->city_layer, model->city);
text_layer_set_text(data->temperature_layer, model->temperature.text);
text_layer_set_text(data->highlow_layer, model->highlow.text);
text_layer_set_text(data->description_layer, model->description);
text_layer_set_text(data->pagination_layer, model->pagination.text);
// make sure to redraw (if no string pointer changed none of the layers would be dirty)
layer_mark_dirty(window_get_root_layer(s_main_window));
}
static void main_window_load(Window *window) {
WeatherAppData *data = window_get_user_data(window);
data->view_model.announce_changed = view_model_changed;
Layer *window_layer = window_get_root_layer(window);
const GRect bounds = layer_get_bounds(window_layer);
layer_set_update_proc(window_layer, bg_update_proc);
data->horizontal_ruler_layer = layer_create(GRect(MARGIN, 40, bounds.size.w - 2 * MARGIN, 20));
layer_set_update_proc(data->horizontal_ruler_layer, horizontal_ruler_update_proc);
layer_add_child(window_layer, data->horizontal_ruler_layer);
const int16_t narrow_buffer = 5; // current whitespacing would trim 3-digit temperature otherwise
const int16_t narrow = ICON_DIMENSIONS + 2 - narrow_buffer;
init_text_layer(window_layer, &data->city_layer, 23, 30, 0, FONT_KEY_GOTHIC_18_BOLD);
const int16_t temperature_top = 49;
init_text_layer(window_layer, &data->temperature_layer, temperature_top, 40, narrow, FONT_KEY_LECO_38_BOLD_NUMBERS);
init_text_layer(window_layer, &data->highlow_layer, 91, 19, narrow, FONT_KEY_GOTHIC_14);
const int16_t description_top = 108;
const int16_t description_height = bounds.size.h - description_top;
init_text_layer(window_layer, &data->description_layer, description_top, description_height, 0, FONT_KEY_GOTHIC_24_BOLD);
GRect icon_rect = GRect(0, 0, ICON_DIMENSIONS, ICON_DIMENSIONS);
GRect alignment_rect = GRect(0, temperature_top + 10, bounds.size.w - MARGIN, 10);
grect_align(&icon_rect, &alignment_rect, GAlignTopRight, false);
data->icon_layer = layer_create(icon_rect);
layer_set_update_proc(data->icon_layer, icon_layer_update_proc);
layer_add_child(window_layer, data->icon_layer);
init_statusbar_text_layer(window_layer, &data->fake_statusbar);
text_layer_set_text(data->fake_statusbar, "9:41 AM");
init_statusbar_text_layer(window_layer, &data->pagination_layer);
text_layer_set_text_alignment(data->pagination_layer, GTextAlignmentRight);
// propagate all view model content to the UI
weather_app_main_window_view_model_announce_changed(&data->view_model);
}
static void main_window_unload(Window *window) {
WeatherAppData *data = window_get_user_data(window);
data->view_model.announce_changed = NULL;
weather_app_view_model_deinit(&data->view_model);
layer_destroy(data->horizontal_ruler_layer);
text_layer_destroy(data->city_layer);
text_layer_destroy(data->temperature_layer);
text_layer_destroy(data->highlow_layer);
text_layer_destroy(data->description_layer);
layer_destroy(data->icon_layer);
text_layer_destroy(data->fake_statusbar);
text_layer_destroy(data->pagination_layer);
}
static void after_scroll_swap_text(Animation *animation, bool finished, void *context) {
WeatherAppData *data = window_get_user_data(s_main_window);
WeatherAppDataPoint *data_point = context;
weather_app_view_model_fill_strings_and_pagination(&data->view_model, data_point);
}
static Animation *create_anim_scroll_out(Layer *layer, uint32_t duration, int16_t dy) {
GPoint to_origin = GPoint(0, dy);
Animation *result = (Animation *) property_animation_create_bounds_origin(layer, NULL, &to_origin);
animation_set_duration(result, duration);
animation_set_curve(result, AnimationCurveLinear);
return result;
}
static Animation *create_anim_scroll_in(Layer *layer, uint32_t duration, int16_t dy) {
GPoint from_origin = GPoint(0, dy);
Animation *result = (Animation *) property_animation_create_bounds_origin(layer, &from_origin, &GPointZero);
animation_set_duration(result, duration);
animation_set_curve(result, AnimationCurveEaseOut);
return result;
}
static const uint32_t BACKGROUND_SCROLL_DURATION = 100 * 2;
static const uint32_t SCROLL_DURATION = 130 * 2;
static const int16_t SCROLL_DIST_OUT = 20;
static const int16_t SCROLL_DIST_IN = 8;
typedef enum {
ScrollDirectionDown,
ScrollDirectionUp,
} ScrollDirection;
static Animation *create_outbound_anim(WeatherAppData *data, ScrollDirection direction) {
const int16_t to_dy = (direction == ScrollDirectionDown) ? -SCROLL_DIST_OUT : SCROLL_DIST_OUT;
Animation *out_city = create_anim_scroll_out(text_layer_get_layer(data->city_layer), SCROLL_DURATION, to_dy);
Animation *out_description = create_anim_scroll_out(text_layer_get_layer(data->description_layer), SCROLL_DURATION, to_dy);
Animation *out_ruler = create_anim_scroll_out(data->horizontal_ruler_layer, SCROLL_DURATION, to_dy);
return animation_spawn_create(out_city, out_description, out_ruler, NULL);
}
static Animation *create_inbound_anim(WeatherAppData *data, ScrollDirection direction) {
const int16_t from_dy = (direction == ScrollDirectionDown) ? -SCROLL_DIST_IN : SCROLL_DIST_IN;
Animation *in_city = create_anim_scroll_in(text_layer_get_layer(data->city_layer), SCROLL_DURATION, from_dy);
Animation *in_description = create_anim_scroll_in(text_layer_get_layer(data->description_layer), SCROLL_DURATION, from_dy);
Animation *in_highlow = create_anim_scroll_in(text_layer_get_layer(data->highlow_layer), SCROLL_DURATION, from_dy);
Animation *in_ruler = create_anim_scroll_in(data->horizontal_ruler_layer, SCROLL_DURATION, from_dy);
return animation_spawn_create(in_city, in_description, in_highlow, in_ruler, NULL);
}
static Animation *animation_for_scroll(WeatherAppData *data, ScrollDirection direction, WeatherAppDataPoint *next_data_point) {
WeatherAppMainWindowViewModel *view_model = &data->view_model;
// sliding texts
Animation *out_text = create_outbound_anim(data, direction);
animation_set_handlers(out_text, (AnimationHandlers) {
.stopped = after_scroll_swap_text,
}, next_data_point);
Animation *in_text = create_inbound_anim(data, direction);
// scrolling background color
Animation *bg_animation = weather_app_create_view_model_animation_bgcolor(view_model, next_data_point);
animation_set_duration(bg_animation, BACKGROUND_SCROLL_DURATION);
animation_set_reverse(bg_animation, (direction == ScrollDirectionDown));
// morphing icon
Animation *icon_animations = weather_app_create_view_model_animation_icon(view_model, next_data_point, BACKGROUND_SCROLL_DURATION * 2);
// changing temperature text
Animation *number_animation = weather_app_create_view_model_animation_numbers(view_model, next_data_point);
animation_set_duration((Animation *) number_animation, SCROLL_DURATION * 2);
return animation_spawn_create(animation_sequence_create(out_text, in_text, NULL), bg_animation, icon_animations, number_animation, NULL);
}
static Animation *animation_for_bounce(WeatherAppData *data, ScrollDirection direction) {
return create_inbound_anim(data, direction);
}
static void ask_for_scroll(WeatherAppData *data, ScrollDirection direction) {
int delta = direction == ScrollDirectionUp ? -1 : +1;
WeatherAppDataPoint *next_data_point = weather_app_data_point_delta(data->data_point, delta);
Animation *scroll_animation;
if (!next_data_point) {
scroll_animation = animation_for_bounce(data, direction);
} else {
// data point switches immediately
data->data_point = next_data_point;
scroll_animation = animation_for_scroll(data, direction, next_data_point);
}
animation_unschedule(data->previous_animation);
animation_schedule(scroll_animation);
data->previous_animation = scroll_animation;
}
static void up_click_handler(ClickRecognizerRef recognizer, void *context) {
WeatherAppData *data = context;
ask_for_scroll(data, ScrollDirectionUp);
}
static void down_click_handler(ClickRecognizerRef recognizer, void *context) {
WeatherAppData *data = context;
ask_for_scroll(data, ScrollDirectionDown);
}
static void click_config_provider(void *context) {
window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
}
static void init() {
WeatherAppData *data = malloc(sizeof(WeatherAppData));
memset(data, 0, sizeof(WeatherAppData));
WeatherAppDataPoint *dp = weather_app_data_point_at(0);
set_data_point(data, dp);
s_main_window = window_create();
window_set_click_config_provider_with_context(s_main_window, click_config_provider, data);
window_set_user_data(s_main_window, data);
window_set_window_handlers(s_main_window, (WindowHandlers) {
.load = main_window_load,
.unload = main_window_unload,
});
window_stack_push(s_main_window, true);
}
static void deinit() {
window_destroy(s_main_window);
}
int main(void) {
init();
app_event_loop();
deinit();
}