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sample-animation-spinner-small.h
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const uint8_t animationData[] PROGMEM = {
// Frame: 0
9, 0x00, 0x00,
1, 0xff, 0xff,
8, 0x00, 0x00,
1, 0xff, 0xff,
8, 0x00, 0x00,
1, 0xff, 0xff,
36, 0x00, 0x00,
// Frame: 1
10, 0x00, 0x00,
1, 0xff, 0xff,
7, 0x00, 0x00,
1, 0xff, 0xff,
7, 0x00, 0x00,
1, 0xff, 0xff,
37, 0x00, 0x00,
// Frame: 2
11, 0x00, 0x00,
1, 0xff, 0xff,
6, 0x00, 0x00,
1, 0xff, 0xff,
6, 0x00, 0x00,
1, 0xff, 0xff,
38, 0x00, 0x00,
// Frame: 3
17, 0x00, 0x00,
3, 0xff, 0xff,
44, 0x00, 0x00,
// Frame: 4
9, 0x00, 0x00,
1, 0xff, 0xff,
8, 0x00, 0x00,
1, 0xff, 0xff,
8, 0x00, 0x00,
1, 0xff, 0xff,
36, 0x00, 0x00,
// Frame: 5
10, 0x00, 0x00,
1, 0xff, 0xff,
7, 0x00, 0x00,
1, 0xff, 0xff,
7, 0x00, 0x00,
1, 0xff, 0xff,
37, 0x00, 0x00,
// Frame: 6
11, 0x00, 0x00,
1, 0xff, 0xff,
6, 0x00, 0x00,
1, 0xff, 0xff,
6, 0x00, 0x00,
1, 0xff, 0xff,
38, 0x00, 0x00,
// Frame: 7
17, 0x00, 0x00,
3, 0xff, 0xff,
44, 0x00, 0x00,
};
MatrixAnimation animation(8, animationData, MatrixAnimation::RGB565_RLE, 64, 100);