Inspired by https://swarmsim.github.io/#/, The Power of Habit by Charles Duhigg, and a poor lifestyle.
This will be an upgrade to a previous Habit Man, found here: http://quitlol.com/wp-content/uploads/2015/06/HabitMan2.html
Habit Man is an idle game designed help the user improve daily habits. The user works a job and manages his "Habit Bars" by investing "Habit Power". He earns "Habit Power" by clicking on the "Training" button. During training, the user is shown a series of symptoms of a poor lifestyle, each of which can be quickly solved by choosing the appropriate health tip.
This game will be an effective tool to condition users to build better daily habits:
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The user will associate specific external cues with an appropriate remedy.
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In life, we can't learn lifestyle habits quickly because the process is slow. This game allows for quick repetition to facilitate this process.
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Using "upgrades" in this idle game will keep the user interested, along with interesting game content.
This project is generated with yo angular generator version 0.12.1.
Install node.js.
Install global dependencies: "npm install -g yo", "npm install -g bower ", "npm install -g grunt-cli ", "npm install -g gulp"
Clone the repo, go to that folder in command prompt, and install the rest of the dependencies, with 'bower install' an 'npm install'.
Run grunt
for building and grunt serve
for preview.
Running grunt test
will run the unit tests with karma.