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NDMFLocales.cs
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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace nadena.dev.ndmf.localization
{
internal static class NDMFLocales
{
public static Localizer L = new Localizer(
"en-US",
() => new List<LocalizationAsset>()
{
AssetDatabase.LoadAssetAtPath<LocalizationAsset>(
AssetDatabase.GUIDToAssetPath("5cb11a9adc5d7404d8c01d558a5c0af6")
),
AssetDatabase.LoadAssetAtPath<LocalizationAsset>(
AssetDatabase.GUIDToAssetPath("87c99a0330751d842a030f1385973541")
),
AssetDatabase.LoadAssetAtPath<LocalizationAsset>(
AssetDatabase.GUIDToAssetPath("b1fe4225ad3686e46bb3257770364b6e")
)
}
);
}
}