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MulticastDelegate.m
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MulticastDelegate.m
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#import "MulticastDelegate.h"
/**
* How does this class work?
*
* In theory, this class is very straight-forward.
* It provides a way for multiple delegates to be called.
* So any delegate method call to this class will get forwarded to each delegate in the list.
*
* In practice it's fairly easy as well, but there are two small complications.
*
* Complication 1:
* A class must not retain its delegate.
* That is, if you call [client setDelegate:self], "client" should NOT be retaining "self".
* This means we should avoid storing all the delegates in an NSArray,
* or any other such class that retains its objects.
*
* Complication 2:
* A delegate must be allowed to add/remove itself at any time.
* This includes removing itself in the middle of a delegate callback without any unintended complications.
*
* We solve these complications by using a simple linked list.
**/
@interface MulticastDelegateEnumerator (PrivateAPI)
- (id)initWithDelegateList:(MulticastDelegateListNode *)delegateList;
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void MulticastDelegateListNodeRetain(MulticastDelegateListNode *node)
{
node->retainCount++;
}
static void MulticastDelegateListNodeRelease(MulticastDelegateListNode *node)
{
node->retainCount--;
if(node->retainCount == 0)
{
free(node);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation MulticastDelegate
- (id)init
{
if((self = [super init]))
{
delegateList = NULL;
}
return self;
}
- (void)addDelegate:(id)delegate
{
if(delegate == nil) return;
MulticastDelegateListNode *node = malloc(sizeof(MulticastDelegateListNode));
node->delegate = delegate;
node->retainCount = 1;
// Remember: The delegateList is a linked list of MulticastDelegateListNode objects.
// Each node object is allocated and placed in the list.
// It is not deallocated until it is later removed from the linked list.
if(delegateList != NULL)
{
node->prev = NULL;
node->next = delegateList;
node->next->prev = node;
}
else
{
node->prev = NULL;
node->next = NULL;
}
delegateList = node;
}
- (void)removeDelegate:(id)delegate
{
if(delegate == nil) return;
MulticastDelegateListNode *node = delegateList;
while(node != NULL)
{
if(delegate == node->delegate)
{
// Remove the node from the list.
// This is done by editing the pointers of the node's neighbors to skip it.
//
// In other words:
// node->prev->next = node->next
// node->next->prev = node->prev
//
// We also want to properly update our delegateList pointer,
// which always points to the "first" element in the list. (Most recently added.)
if(node->prev != NULL)
node->prev->next = node->next;
else
delegateList = node->next;
if(node->next != NULL)
node->next->prev = node->prev;
node->prev = NULL;
node->next = NULL;
node->delegate = nil;
MulticastDelegateListNodeRelease(node);
break;
}
else
{
node = node->next;
}
}
}
- (void)removeAllDelegates
{
MulticastDelegateListNode *node = delegateList;
while(node != NULL)
{
MulticastDelegateListNode *next = node->next;
node->prev = NULL;
node->next = NULL;
node->delegate = nil;
MulticastDelegateListNodeRelease(node);
node = next;
}
delegateList = NULL;
}
- (NSUInteger)count
{
NSUInteger count = 0;
MulticastDelegateListNode *node;
for(node = delegateList; node != NULL; node = node->next)
{
count++;
}
return count;
}
- (MulticastDelegateEnumerator *)delegateEnumerator
{
return [[[MulticastDelegateEnumerator alloc] initWithDelegateList:delegateList] autorelease];
}
/**
* Forwarding fast path.
* Available in 10.5+ (Not properly declared in NSOject until 10.6)
**/
- (id)forwardingTargetForSelector:(SEL)aSelector
{
// We can take advantage of this if we only have one delegate (a common case),
// or simply one delegate that responds to this selector.
MulticastDelegateListNode *foundNode = NULL;
MulticastDelegateListNode *node = delegateList;
while(node != NULL)
{
if([node->delegate respondsToSelector:aSelector])
{
if(foundNode)
{
// There are multiple delegates for this selector.
// We can't take advantage of the forwarding fast path.
return nil;
}
foundNode = node;
}
node = node->next;
}
if(foundNode)
{
return foundNode->delegate;
}
return nil;
}
- (NSMethodSignature *)methodSignatureForSelector:(SEL)aSelector
{
MulticastDelegateListNode *node;
for(node = delegateList; node != NULL; node = node->next)
{
NSMethodSignature *result = [node->delegate methodSignatureForSelector:aSelector];
if(result != nil)
{
return result;
}
}
// This causes a crash...
// return [super methodSignatureForSelector:aSelector];
// This also causes a crash...
// return nil;
return [[self class] instanceMethodSignatureForSelector:@selector(doNothing)];
}
- (void)forwardInvocation:(NSInvocation *)anInvocation
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Here are the rules:
// 1. If a delegate is added during this method, it should NOT be invoked.
// 2. If a delegate is removed during this method that has not already been invoked, it should NOT be invoked.
MulticastDelegateListNode *node = delegateList;
// First we loop through the linked list so we can:
// - Get a count of the number of delegates
// - Get a reference to the last delegate in the list
//
// Recall that new delegates are added to the beginning of the linked list.
// The last delegate in the list is the first delegate that was added, so it will be the first that's invoked.
// We're going to be moving backwards through the linked list as we invoke the delegates.
NSUInteger nodeCount = 0;
if(node != NULL)
{
nodeCount++;
while(node->next != NULL)
{
nodeCount++;
node = node->next;
}
// Note: The node variable is now pointing to the last node in the list.
}
if(nodeCount > 0)
{
// We're now going to create an array of all the nodes.
// This gives us a quick and easy snapshot of the current list,
// which will allow delegates to be added/removed from the list while we're enumerating it,
// all without bothering us, and without violating any of the rules listed above.
//
// Note: We're creating an array of pointers.
// Each pointer points to the dynamically allocated struct.
// If we copied the struct, we might violate rule number two.
// So we also retain each node, to prevent it from disappearing while we're enumerating the list.
MulticastDelegateListNode *nodes[nodeCount];
NSUInteger i;
for(i = 0; i < nodeCount; i++)
{
nodes[i] = node;
MulticastDelegateListNodeRetain(node);
node = node->prev;
}
// We now have an array of all the nodes that we're going to possibly invoke.
// Instead of using the prev/next pointers, we're going to simply enumerate this array.
// This allows us to pass rule number one.
// If a delegate is removed while we're enumerating, its delegate pointer will be set to nil.
// This allows us to pass rule number two.
for(i = 0; i < nodeCount; i++)
{
if([nodes[i]->delegate respondsToSelector:[anInvocation selector]])
{
[anInvocation invokeWithTarget:nodes[i]->delegate];
}
MulticastDelegateListNodeRelease(nodes[i]);
}
}
[pool release];
}
- (void)doesNotRecognizeSelector:(SEL)aSelector
{
// Prevent NSInvalidArgumentException
}
- (void)doNothing {}
- (void)dealloc
{
[self removeAllDelegates];
[super dealloc];
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation MulticastDelegateEnumerator
- (id)initWithDelegateList:(MulticastDelegateListNode *)delegateList
{
if((self = [super init]))
{
numDelegates = 0;
currentDelegateIndex = 0;
// Here are the rules:
// 1. If a delegate is added during this method, it should NOT be invoked.
// 2. If a delegate is removed during this method that has not already been invoked, it should NOT be invoked.
MulticastDelegateListNode *node = delegateList;
// First we loop through the linked list so we can:
// - Get a count of the number of delegates
// - Get a reference to the last delegate in the list
//
// Recall that new delegates are added to the beginning of the linked list.
// The last delegate in the list is the first delegate that was added, so it will be the first that's invoked.
// We're going to be moving backwards through the linked list as we invoke the delegates.
if(node != NULL)
{
numDelegates++;
while(node->next != NULL)
{
numDelegates++;
node = node->next;
}
// Note: The node variable is now pointing to the last node in the list.
}
// We're now going to create an array of all the nodes.
// This gives us a quick and easy snapshot of the current list,
// which will allow delegates to be added/removed from the list while we're enumerating it,
// all without bothering us, and without violating any of the rules listed above.
//
// Note: We're creating an array of pointers.
// Each pointer points to the dynamically allocated struct.
// If we copied the struct, we might violate rule number two.
// So we also retain each node, to prevent it from disappearing while we're enumerating the list.
size_t ptrSize = sizeof(node);
delegates = malloc(ptrSize * numDelegates);
// Remember that delegates is a pointer to an array of pointers.
// It's going to look something like this in memory:
//
// delegates ---> |ptr1|ptr2|ptr3|...|
//
// So delegates points to ptr1.
// And due to pointer arithmetic, delegates+1 points to ptr2.
NSUInteger i;
for(i = 0; i < numDelegates; i++)
{
memcpy(delegates + i, &node, ptrSize);
MulticastDelegateListNodeRetain(node);
node = node->prev;
}
}
return self;
}
- (id)nextDelegate
{
while(currentDelegateIndex < numDelegates)
{
MulticastDelegateListNode *node = *(delegates + currentDelegateIndex);
currentDelegateIndex++;
if (node->delegate)
{
return node->delegate;
}
}
return nil;
}
- (id)nextDelegateOfClass:(Class)aClass
{
while(currentDelegateIndex < numDelegates)
{
MulticastDelegateListNode *node = *(delegates + currentDelegateIndex);
currentDelegateIndex++;
if([node->delegate isKindOfClass:aClass])
{
return node->delegate;
}
}
return nil;
}
- (id)nextDelegateForSelector:(SEL)aSelector
{
while(currentDelegateIndex < numDelegates)
{
MulticastDelegateListNode *node = *(delegates + currentDelegateIndex);
currentDelegateIndex++;
if([node->delegate respondsToSelector:aSelector])
{
return node->delegate;
}
}
return nil;
}
- (void)dealloc
{
NSUInteger i;
for(i = 0; i < numDelegates; i++)
{
MulticastDelegateListNode *node = *(delegates + i);
MulticastDelegateListNodeRelease(node);
}
free(delegates);
[super dealloc];
}
@end