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Setting --apple_platform_type=ios
no longer sets APPLE_PLATFORM_SDK
#897
Comments
I think we're seeing the same bug. |
Are you not passing |
#899 should address this, but I'm really not sure if we need to derive a default cpu from the platform type. |
Right, we aren't setting the cpu. If cpu should be explicit to change to iOS that's probably fine, just a change in behavior from before. |
I think before that change, if you don't set |
Tested on f805ee0:
Then on 2546e60
Acknowledging that might have been unexpected behavior before, but it is something our developers had gotten used to using to quick build |
Ah sorry I was testing a |
Closing this since it looks like an |
More discussion about this on bazelbuild/rules_apple#1811 as well. As far as it relates to this I think even before that change that broke this, you wouldn't have shared caches with the library and when you built the library as a transitive of an app or test? If that's true maybe it's good that it stopped working since that in itself is surprising 🤔 |
Right, caches weren't shared. Devs had been used to using this flag in a pinch to have, to put it simply, their basic command-line builds resolve errors finding UIKit. I know the "answer" is to have them build something that provides the transition, our devs had been used to fixing this on the fly using that papercut. |
If setting
--apple_platform_type=ios
on aswift_library
target, theAPPLE_PLATFORM_SDK
is still passingMacOSX
Repros after #858
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