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Steer Wheel Drag Delay #496
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Not having any delay is a bug. There exist games, like Free Fire and COD, that does not work properly without it. There could be the case of having an option to make it with lower delays, maybe setting it to zero, but never always zero and for all games. For now, I suggest you recording it and posting it here to show the problem entirely. Showing your config would be welcome as well. I thought It could be changed in the config! |
What command or code should I use to decrease the delay of the drag? |
It looks that it does not have any option for that. I was trying to find an option for delay in the keymap.cpp., and it does not look to have such an option. Only KMT_CLICK_MULTI has delay option. What I said is that not having any delay is a bug, so it is a needed option. You can see my issue for seeing why this is a needed option. Anyway, have you downloaded the version 1.7 here? Try to download and to compile it and, after, test on other phones as well. P.S.: Looking his commit, the delay seems "hard coded". I think changing the quint32 lowestTimer, quint32 highestTimer values in getDelayQueue, should decrease the delay. |
Is there any way to reduce the drag delay of the input in the KMT_STEERWHEEL part. I don't know how and for me, the time it takes to move is too long, unlike the previous 1.6 version where it was instantaneous. I appreciate all help.
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