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Problems with the KMT_STEER_WHEEL in some games #353
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Some contributor will need to patch the source code for it. It looks that barry has not been here for a while. All movements should have some delay, I suppose. The best way to test the needed delay is using xbindkeys for moving the mouse and doing the clicks. |
well, thanks. i'm gonna study this when i have time. can you give me your tag of discord to have more contact and help together ? |
12 days ago he was, and the issue he created looks like he's still interested. Probably just busy. |
What does that mean exactly?
Please describe what
Well, I do, and I am currently looking for ways to improve QtScrcpy to be more usable with my (only) fun FPS game on Android. |
well, when I map the keyboard with the "kmt_steer_wheel" option in Call of Duty mobile and try to move, sometimes the game doesn't recognize what I'm pressing the button on the keyboard and it just doesn't work. as if the movement that the "kmt_steer_wheel" does is very fast, so the game does not capture the drag of the finger that is made by mapping the keyboard. And I need to press the button again to have the chance for the game to capture the finger drag that is done by the keymapper. a.when i press the buttons in which i mapped with the QtScrcpy ("kmt_steer_wheel" option) to walk around in codm (call of duty mobile), the steer wheel movement of the game, do not register the displacement of the finger done by the keymapper. sorry for my bad english, i'm from brazil. :( |
@Bren1n-SCP : Your description is very good! Actually I believe that you just explained a problem I see in "FRAG! Pro Shooter", which makes it almost unplayable with QtScrcpy. What you describe can explain the issues I am seeing. I do have a rough idea where to put such a delay in. Let's see whether we can get this done. |
Your issue seems to be exactly the same as in #352. |
Yeah! It is the same answer as "a." question you asked him.. Thank you for all that. |
that's the way i close this issue ? |
You can't comment after you have closed the issue. Any comments you have to add to the issue need to be added before closing it, if you need it. Since I (and you) can comment here, the issue is not closed yet. |
yeah, i have that too, in CoDM |
i will test |
Yes please. I have the same issue in CODM. Your work is very helpful. Emulators cost a lot of cpu resources. Looking forward a fix for this issue. |
Thanks for the great software, barry! |
@sickofrain What a surprise, you are my first sponsor, thank you very much for your recognition,HAHAHA. LOL :) |
What game are you talking about |
Thank you so much.
I'm talking about 荒野行为. |
@sickofrain Sorry to update so late, you can try v1.7.0 |
i'm still having this delay problem playing minecraft pocket edition with the new beta mcpe controls. Have any way to custom this delay of "KMT_STEER_WHEEL" by myself ? |
I have this problem in CodM where the steering wheel crashes. I think it is because the movement is very fast and therefore the movement is not registered. does anyone know how i can solve this problem? I think adding some delay to the movement, but I don't understand programming.
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