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load_directories error #17
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Does the catalog.json file contain any data, or just "null"? |
Just an empty: {} |
Odd. That sounds like it was able to read the package file but it contained nothing. The load_directory error is due to it expecting at least one file in there. What does it show if you run unitypackage_util from the command line?
Does it contain a json list of guid/filepath? |
Yes, works without errors. Looks like:
|
Ahh I see the issue. The guid's should not have the leading |
Can you try the updated unitypackage_util? https://github.com/barcoderdev/unitypackage_util/actions/runs/5092738498 It looks like the |
./unitypackage_util unity_packages/PolygonFantasyKingdom.unitypackage debug logs nothing. I also noticed that: In godot, when running the project the load_directories error from above is gone now. Sadly there's another error now: E 0:00:21:0560 upackgd_base.gd:66 @ directories(): UPackGD::_directories::NotReady I also tried with another package but same result... |
I experience the same issue as described above. Trying to load any package just results in an empty output {} and gives the message UPackGD::_directories::NotReady. |
I happen to experience the same thing. With the new CI Builds, a local build and someone's fork |
System: Macbook Pro i5 Ventura 13.3.1
Godot: 4.0.3
Unity: 2020.3.48f1
E 0:00:08:0516 browser.gd:91 @ load_directories(): Condition "err" is true. Returning: err
<C++ Source> core/io/marshalls.cpp:1522 @ encode_variant()
browser.gd:91 @ load_directories()
browser.gd:83 @ load_package()
browser.gd:45 @ ()
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